$$$ Management Cards | |
 $ 18.95 | Learn how to manage your money with these great cards.
Category: Health/Wellness Subcategory: Balanced Living Series: Games Author: WELLNESS REPRODUCTIONS ISBN: 0000366361
|

|
10 Secrets for Success and Inner Peace cards | |
 $ 21.95 | Is your life path lit by your inner candle flame, or are you stumbling along in the dark? In Dr. Wayne Dyer’s new book, he reminds us of what so many people easily forget in the day-to-day grind of life, that material success is not what we are ultimately trying to achieve, and therefore it shouldn’t be our driving force. Within each of us lies success and inner peace, which can be found once we understand that a deeper, richer life experience is characterized by a burning desire, or as Dr. Dyer describes it, an “inner candle flame.” In this thought-provoking book, Dr. Dyer offers simple ways to change your life—and your outlook on life. The ten principles presented here apply to people who are just beginning their journey of discovery, as well as those who have already embarked on life’s winding path. Dr. Dyer urges us to listen with an open heart, and to apply the secrets that resonate with them and discard the rest.
Category: Health/Wellness Subcategory: Stress/Relaxation Series: Games Author: DYER, WAYNE ISBN: 9781401906436
|

|
100 Interactive Activities Cards for Mental Health and Substance Abuse Recovery (Cards) | |
 $ 27.95 | Ages: 8 to 80. Interactive Activities Cards for Mental Health and Substance Abuse Recovery. Question Cards help participants think, communicate, and interact on important, relevant topics. Each card supplies a succinct therapeutic concept from the book (sold separately - 100 Interactive Activities) with a related question. Each card also has an optional interactive component in a box at the bottom, to be used at the leader's discretion. 100 cards.
Category: Addictions Subcategory: Clients Author: BUTLER, CAROL ISBN: 0000337717 Pages: 100 cards |

|
1001 Scheherezade Cards of Association (Storytelling Cards from the OH Cards series) | |
 $ 22.95 | 1001 ++ 55 Picture Cards for Discovering a-thousand-and-one Stories
Canadian artist Andrée Pouliot has created our newest deck of cards: 55 exquisite paintings in card-format depict the wondrous and mythical world of the Orient. 1001 rekindles the ancient art of story-telling in us.
Every card is a filigree doorway opening into a roomful of associations. Every image is a magic carpet carrying us once again to that moonlit chamber where a king´s fearful heart was gently overpowered by a woman as brave and wise as she was beautiful. With the spinning of 1001 fabulous tales to fill as many sleepless nights Scheherezade preserved her life for one more day - and the story-filled night that followed it. With 1001 we too can be inventers of tales in which all and everything is possible and no story gets told twice. With every shuffle of the deck the possibilities renew themselves: imagination takes wings! 1001 is a companion deck to SAGA and MYTHOS and can also be used in combination with them.
Category: Psychiatry/Psychology/Psychotherapy Subcategory: Art/Play/Drama Therapy Series: OH Card Series Author: POULIOT, ANDREE ISBN: 0000000757
|

|
Actions & Consequences for Teens | |
 $ 27.95 | This card game is designed to help adolescents practice making choices, taking actions, and reviewing consequences. It covers non-emergency situations that occur in day-to-day experiences in relationships, at school, at work, at parties, etc. Students learn that there is a degree of risk in any choice they make.
During the game, players choose and read aloud situation cards. They are asked to respond to three questions:
1.What would I most likely do (in real life)?
2.What is most likely to happen if I do this?
3.Would my action result in a positive or negative outcome?
The game emphasizes the skill of pausing, considering outcomes, and then taking an educated (or well thought out) course of action of what they think is the best choice.
Category: Child and Youth Subcategory: Behavior/Emotions ISBN: 0000349369
|

|
Actions and Consequences Cards for Adults | |
 $ 27.95 | Actions & Consequences is a card game designed to help adults understand that every action has a consequence, for good or for bad and learn to make better choices.
Category: Communication/Life Skills/Social Skills Subcategory: Adults Series: Games ISBN: 0000337723
|

|
Alcohol Prevention Bingo | |
 $ 47.95 | Teaches why kids drink, alcohol myths and facts, the effects of drinking, the dangers of drinking and driving, and how to say “no”
• Cards contain a fact or idea to start your group thinking
• Includes: sixteen 8" x 10" laminated bingo cards, five sets of calling cards with 15 cards in each set, Twenty Questions… About Problem Drinking (an informational handout), bingo chips, and instructions Ages 12-18
ISBN: 0000349381
|

|
Anger Bingo for Adults | |
 $ 47.95 | Non-threatening, engaging and educational. Addresses triggers, symptoms, causes, control and prevention. Reproducible handout. "How to Control and Prevent Anger."
Category: Anger Subcategory: Adult ISBN: 0000350092
|

|
Anger Bingo for Teens | |
 $ 47.95 | Ages: 12-18. Game addresses five anger management areas: triggers, symptoms, causes, control, and prevention. Includes laminated cards, chips, calling cards, reproducible handouts, and instructions.
Category: Anger Subcategory: Child & Youth ISBN: 0000349363
|

|
Anger Control Ball | |
 $ 35.95 | Adults can work with children using this ball to teach simple anger control techniques that can be practiced in just a few minutes a day. Statements include things to think about and things to do, like "Tell a safe way to let out anger." and "Make a calm face."
Category: Child and Youth Subcategory: Behavior/Emotions ISBN: 0000385063
|

|
Anger Control: Play-2-Learn Dominoes | |
 $ 28.95 | In this new game, players have fun playing dominoes while learning to manage their anger and problem-solve in a thoughtful, assertive, and respectful way. Before playing a domino, a player picks a card from one of four decks and either answers a question or practices a skill. The Angry or Not cards give players practice distinguishing between situations that generally cause people to get angry and situations where anger is inappropriate. The Skills cards give players practice using a set of skills to help control their anger. Skills include thinking first, taking deep breaths, being assertive rather than aggressive, etc. The Action cards give practice dealing with anger in pro-social and appropriate ways. The My Anger Stories cards give players a chance to share the kinds of things that make them angry and demonstrate how to successfully deal with such situations and the resulting anger. Grades 1—5
Category: Anger Subcategory: Child & Youth Series: Games ISBN: 0000000001193 Pages: Grades 1-5 |

|
Anger Management Situations Cards | |
 $ 20.95 | Ages: 15-Adult. Focuses on problem-solving a variety of potentially "angry" situations and encourages assertive anger management. Example: Your stove was not working for two days. You called the service center and they were going to come yesterday to fix it, but couldn't give you a time. You stayed home all day and no one showed up or called.
63 cards plus 9 blanks so you can write your own.
Category: Anger Subcategory: Adult ISBN: 0000349510 Pages: 72 cards |

|
Anger Management Skills Cards | |
 $ 18.95 | Ages: 15-Adult. This deck of cards is filled with Anger Management Skills questions. Examples: An anger problem is any behavior that is hurtful to you or to another person. Do you have an anger problem? Everyone has the ability to forgive. Tell us of a time you struggled to forgive someone and were able. You are furious! In 30 seconds, name all of the things you can do - other than blow up.
Category: Anger Subcategory: Adult Author: KORB-KHALSA, KATHY ISBN: 0000349507 Pages: 72 vstfd |

|
Anger Management Speedway Board Game (Board) | |
 $ 71.95 | Ages: 11 & Up. This game helps teens and adults improve their ability to identify, cope with, and express their anger. Players will be able to: identify effects of anger on health and wellness, increase awareness of managing anger, identify coping outlets, and increase awareness of the role that anger has in people's lives. For 8-12 players.
Category: Anger Subcategory: Child & Youth Author: GODWIN, RHONDA ISBN: 0000383508 Pages: Board and game pieces, 2 |

|
Anger Solution Board Game | |
 $ 59.95 | Ages 7-12. The Anger Solution Game helps children learn to control their behavioral responses to anger. For 2-6 players. Game board, cards, 6 game pieces, plastic spinner, die, instructions.
Category: Anger Series: Games Author: CHILDSWORK ISBN: 0000350797
|

|
Anger Solution Card Game | |
 $ 24.95 | Ages 7-12. This engaging card game teaches children effective ways to resolve their anger as they match 10 different anger solutions to common provacative situations. For 2-4 players.
Category: Anger Subcategory: Child & Youth ISBN: 0000349384
|

|
Anger Turn-Around Game | |
 $ 59.95 | Ages 7 & Up. This fun-filled game is designed to help children gain insight into managing their angry feelings by finding constructive ways to defuse them. Players talk about anger-provoking situations as they relate to the words and phrases on the game board. Using the game cards, they discover ways to “turn their anger around.” For 2-4 players. Game board, letter tiles, blank tiles, 4 shields, 4 Ten Ways to Turn Anger Around cards,
50 tokens, instructions.
Category: Anger Subcategory: Child & Youth ISBN: 0000349387
|

|
Angry Monster Machine | |
 $ 67.95 | Ages 5-12. This ingenious game helps youngsters control their anger. Each player uses a truck to cart a Play Doh® monster to the Transforming Machine. The player then selects an adaptive way to transform the angry feelings and the Play Doh® monster into something positive. Helps kids understand and express their anger appropriately.
Category: Anger Subcategory: Child & Youth Series: Games ISBN: 0000350203
|

|
Anti-Bullying Game | |
 $ 79.95 | Designed for children and adolescents who experience difficulties with peer relationships, The Anti-Bullying Game enables both victims and bullies to understand the dynamics underlying bullying behavior and helps them to explore more adaptive interaction styles. The game comprises game board, counters, dice and four sets of
color-coded cards arranged in categories corresponding to colored shapes on the board.
Category: Bullying Series: Games Author: SEARKLE, YVONNE/ ROEHAMPT Publication Date: 01-06-1996 ISBN: 9781853023354
|

|
Attitude Adjustment In a Box Cards | |
 $ 23.95 | Ages: 7 & Up. In a Box card programs are designed to help children develop simple techniques they can apply at home, in the classroom, or in counseling. 100 cards. Also available (priced separately) are Self-Control in a Box and Motivation in a Box Card games.
Category: Child and Youth Subcategory: Behavior/Emotions ISBN: 0000349474
|

|
Attitude In a Jar | |
 $ 16.95 | Time for a new attitude? 101 positive statements (one for each day of the year) provide fresh perspective and food for thought. A year’s worth of wit and wisdom to enjoy alone or share with friends, family, and coworkers. Ages 12 and up A kids' version is also available (priced separately)
Category: Health/Wellness Subcategory: Self-Help ISBN: 978188734511O
|

|
Awareness Card Game | |
 $ 29.95 | Helps players reflect so they can think about how they feel and become more confident about their opinions. One of a range of 10 field-tested games for developing emotional intelligence designed to be used repeatedly by the same people at different stages in their lives. They will help develop self-worth and a sense of confidence, enabling young people to cope with life's challenges. Age: 13 to adult
Category: Health/Wellness Subcategory: Personal Growth Author: Betty Rudd ISBN: 9780863887321 Pages: 16 | Weight: 0.076 |

|
Basic Sequences (Cards) | |
 $ 62.95 | Category: Games and Card Games Subcategory: Card Series: Sequencing ColorCards Author: Speechmark ISBN: 9780863883514 Pages: 48 | Weight: 0.55 |

|
Basic Verbs (Cards) | |
 $ 67.95 | This pack consists of 48 large photocards. They illustrate frequently used verbs. The settings are simple to emphasise the activities and to reduce distractions.
These verbs are familiar to everyone. The set is a valuable resource in individual and group
Category: Games and Card Games Subcategory: Card Author: Speechmark ISBN: 9780863884764 Pages: 48 | Weight: 0.789 |

|
Beauregard Cards of Association (From the OH Card Series) | |
 $ 39.95 | BEAUREGARD ++ 55 printed collages by the artist Joan Beauregard (limited edition, black box, silver stamp)
Collages are pictures which include materials other than paint, "for it´s not the material that is of the essence. The collage´s sole function is the composition itself" (K.Schwitters).
The Beuregard cards are free-spirited arrangements of form and colour that can deeply effect their viewers. We may also go beyond viewing to using these collages as a departure point for personal creative expression. Spontaneous associating can inspire the invention of stories, anecdotes or imaginary travelogues. Other responses to these vivid cards might find expression in painting or dance, music, theatre or pantomime.
Like ECCO, the BEAUREGARD cards open a door into the world of abstact art. In a song without words the music alone expresses the meaning. Likewise, abstract art in abstaining from depiction of object, figure, scenario or landscape, appeals directly through colour and form to the viewer´s response.
Category: Psychiatry/Psychology/Psychotherapy Subcategory: Art/Play/Drama Therapy Series: OH Card Series ISBN: 0000000001198
|

|
Berenstain Bears Talk About Feelings Card Game | |
 $ 24.95 | This game helps children develop better relationships with both peers and adults by encouraging them to talk about their feelings and reinforcing empathy and good listening skills.The Talk About Feelings Card Game plays like the classic game of “Old Maid,” and helps children talk about 13 different feelings. Ages 3-8.
Category: Games and Card Games Subcategory: Card ISBN: 0000060323
|

|
Big Top Game: PDD Autism/Asperger | |
 $ 57.95 | The Big Top Game™ is designed for individuals with Pervasive Developmental Disorders (PDD) and Non Verbal Learning Disabilities (NVLD). The three most common disorders in the PDD group are Autism, Aspergers Syndrome, and PDD not otherwise specified (NOS). The learning objectives are increasing interpersonal and communication skills; learning empathy; improving skills in expressing feelings; improving self-esteem; and developing more insight into themselves and their condition. The game is designed additionally to help those who care for and interact with these individuals by helping them gain understanding, develop empathy, and improve interpersonal relationships with the individuals. Players who can benefit include individuals with the disorders, parents, siblings, and friends.
The Big Top Game™ has been developed with special attention to the needs and learning styles of PDD and NVLD children and employs effective sensory stimuli, behavioral reinforcement, social/emotional development, and educational skills development. This is a tool to be used by psychologists and counselors in schools, support groups, and other organizations. “PDD” or any of the specific disorders or conditions are not mentioned in any part of the game, except the facilitator guide.
Category: Autism/Asperger Series: Games ISBN: 0000000001192
|

|
Block The Bully Cycle | |
 $ 59.95 | Grades 8 to Adult The goals of Block the Bully Cycle® are to reduce incidents of bullying and to reduce violence in high schools. This game focuses on actions that can be taken by the target, the bully, and the bystanders in bullying incidents. Targets learn non-violent skills that they can use to stop bullying. Bullies learn positive ways to gain the attention and social status that often leads them to bullying as the means to achieve their goals. Bystanders learn that inaction or simply laughing at a bully’s mean joke encourages bullying, and that they need to be active in preventing bullying. Addresses Foundation Skills: Thinking Skills, Personal Qualities, Basic Skills
Workplace Competencies, Interpersonal Skills.
Category: Games and Card Games Subcategory: Board ISBN: 0000000622
|

|
Bosch Cards of Association (From the Oh Cards series) | |
 $ 39.95 | BOSCH ++ "The Garden of Delights" in 65 full-colour cards
(limited edition, black box, gold stamp)
With his painting "The Garden of Delights" Hieronymus Bosch (ca. 1450-1516) created a monument out of the fears, hopes and fantasies of Europe in the Middle Ages. A master storyteller in the language of images, Bosch populated his creation with fabulous beasts and creatures of fantasy as well as the people of his time and culture whose imaginations they inhabited.
The 65 cards of BOSCH reproduce "The Garden of Delights" in its entirety. Regarded singly, each card reveals a miniature masterpiece of intricate detail.
Laid out card-to-card like pieces in a puzzle (size 91 x 52 cm) the individual images grow again into a unified composition. For more than five centuries Bosch´s work has inspired and fascinated artists and art-lovers alike. The Bosch cards can open a new door into his world and lead us on a walk through one of the most famous paintings in the history of Western art.
Category: Psychiatry/Psychology/Psychotherapy Subcategory: Art/Play/Drama Therapy Series: OH Card Series ISBN: 0000001073 Pages: 65 cards |

|
Bounce Back Board Game (Children) | |
 $ 59.95 | Ages 8-12. This board game challenges players to find answers for both common and uncommon problems as they try to reduce their stress level while they play. Special Bounce Back™ cards challenge the physical as well as the mental abilities of the players as they juggle, throw, and bounce back the four balls. There are different cards for each version of the game. For 4 players. Game board, cards, 4 pawns, 4 high bounce balls, die, instructions.
Category: Child and Youth Subcategory: Anxiety/Stress/OCD ISBN: 0000350137
|

|
Bounce Back Board Game (Teen) | |
 $ 59.95 | Ages 12+. This board game challenges players to find answers for both common and uncommon problems as they try to reduce their stress level while they play. Special Bounce Back™ cards challenge the physical as well as the mental abilities of the players as they juggle, throw, and bounce back the four balls. There are different cards for each version of the game. For 4 players. Game board, cards, 4 pawns, 4 high bounce balls, die, instructions.
Category: Child and Youth Subcategory: Anxiety/Stress/OCD ISBN: 0000350140
|

|
Boundaries Baseball: Respecting Boundaries | |
 $ 57.95 | New! Boundaries Baseball utilizes a baseball diamond format as a visual reminder for not going out of bounds. As part of the action of the play, students will also have opportunities to toss a “ball” so that it stays within the boundaries of a “strike zone.” Game cards teach four kinds of boundaries: Saying and accepting “No,” Managing strong emotions (called feelings in the game), Respecting personal space and property, and Relationship/communication limits (called friendship in the game).
Learning Objectives — Players will understand the concept of a boundary and the four major kinds of boundaries discussed in the game; learn how to express anger and other emotions in socially acceptable ways; learn important skills for improving peer relations and other social interactions, improve relationships with parents, teachers, and other authority figures; improve their sense of self and self-esteem as a result of increased understanding of boundaries and how to successfully deal with them; improve their likeability and popularity with other children and adults by showing respect for personal space, property, and other boundaries. Grades 1– 6
Category: Games and Card Games Subcategory: Board ISBN: 0000000001189
|

|
Box Full of Feelings (Mixed media product) | |
 $ 249.95 | An activity set for children aged between 2 and 7, the Box Full of Feelings is designed to support the social-emotional development of children aged two to seven. The set is built around four basic feelings: happiness, fear, anger, sadness. The Box contains the basic material to get children involved in more than 20 different activities, all year round. They can be offered in a flexible way: as guided group activities, as optional activities, as part of a separate area for social-emotional development or occasionally as a response to certain events. Use a Box Full of Feelings to help children remain or get in touch with their inner world of feelings, recognise emotions in themselves, accept them, name them and have a more differentiated awareness of them. Gradually they will also learn to take the perspective of the others and empathise with others’ perceptions and emotions, to feel the impact of their actions and realise that people don’t experience the same events in the same way. All this is at the heart of emotional intelligence. The impact of using the Box is significant: practitioners report how children are more alert to utterances of feelings, how they use a more differentiated vocabulary concerning emotions, how their intuitions become more refined and how their role-taking capacity expands. Because they can express feelings in a more appropriate way their capacity to cope with painful experiences gets stronger, with inner calm and serenity as a result. This kit contains 48 situational pictures (11 x 11cm) each basic feeling has 12 pictures, with a short story and questions on the reverse, 16 pictures of the emotion figures (11 x 11cm), 4 posters with the emotion figures (42 x 29.5cm), 17 finger dolls, 4 carry-around houses of emotions , 4 masks depicting each feelings, a wheel of emotions with spinner, CD of emotive music, instruction manual including photocopiable activities and a sturdy storage box with carry handle. Speechmark
Category: Child and Youth Author: Marina Kog & Julia Moons ISBN: 9781901487039 Pages: 48 situational pictures | Weight: 4.04 | Length: 11 | Height: 11 cm |

|
Brain Games In a Jar | |
 $ 16.95 | Ages 6 to 9. 101 brain teasers challenge kids to think and learn.
Category: Child and Youth Subcategory: Self Esteem/Social Skills ISBN: 978188734511M
|

|
Breaking The Chains of Anger | |
 $ 59.95 | In Breaking the Chains of Anger® Players learn important concepts and practical skills as they help Alex (a middle school student) control his anger and avoid aggressive actions. Alex has many trying experiences, including being made fun of, being bullied, being punished for something that he did not do, and dealing with a younger sister who eats all of his dessert. Players learn skills for self-control, self-reinforcement, anger reduction, problem solving, and planning ahead. The game format helps students learn about these important concepts without the usual denial and defensiveness. In the post-game discussion, the teacher relates the players' actions in the game to real life situations. A 17" X 24” poster is included. Grades 5-8.
Category: Games and Card Games Subcategory: Board ISBN: 0000000624 Pages: Grades 5-8 |

|
Bridge of Self-Confidence Game (Teen Version) | |
 $ 69.95 | Use this creative, colorful, non-competitive game to cover three life management skills. Move the players along the word SELF to one of three spaces which covers a major life management skill. Provide a supportive, empowering environment. Use laminated reference guides for prompting as needed. For 2–10 players.
Three card decks included:
1. A-Z: 63 cards focusing on strengths.
2. EMOTIONS©: 63 cards to identify and express feelings.
3. SELF-MANAGER I (for adults) or SEALS + PLUS (for teens): open-ended questions focusing on life skills topics covered in the
Life Management Skills series for adults or the SEALS series for teens.
Game includes:
• Vinyl gamecloth (30” x 36”) • 10 game pawns
• 2 dice • Detailed Instruction Guide
• 2 laminated reference guides: (includes warm-up & process)
A-Z, EMOTIONS© • 3 decks of cards: A-Z, EMOTIONS©,
• Protective tube SEALS + PLUS (Teen)
Category: Games and Card Games Subcategory: Board Publication Date: 01-01-1999 ISBN: 0000350071
|

|
Bridge of Self-Confidence Game Adults | |
 $ 69.95 | Ages 15-Adults. Use this creative, colorful, non-competitive game to cover three life management skills. Move the players along the word SELF to one of three spaces which covers a major life management skill. Provide a supportive, empowering environment. Use laminated reference guides for prompting as needed. For 2–10 players.
Three card decks included:
1. A-Z: 63 cards focusing on strengths.
2. EMOTIONS©: 63 cards to identify and express feelings.
3. SELF-MANAGER I (for adults) or SEALS + PLUS (for teens): open-ended questions focusing on life skills topics covered in the
Life Management Skills series for adults or the SEALS series for teens.
Game includes:
• Vinyl gamecloth (30” x 36”) • 10 game pawns
• 2 dice • Detailed Instruction Guide
• 2 laminated reference guides: (includes warm-up & process)
A-Z, EMOTIONS© • 3 decks of cards: A-Z, EMOTIONS©,
• Protective tube Self-Manager I (Adult) or SEALS + PLUS (Teen)
Category: Games and Card Games Subcategory: Board ISBN: 0000350074
|

|
Bridge over Worried Waters Anxiety Game | |
 $ 39.95 | Anxiety disorders are the most common mental health problem during childhood and adolescence. It is estimated that approximately 13% of children and adolescents ages 9 to 17 experience some kind of anxiety disorder.
Players place a Worried Waters raging river sheet in front of them. Then they choose a Problem card that describes an anxiety-producing situation. They then decide on an appropriate Solution card to use as a positive strategy to address the anxiety in the situation. Solution cards include Self-Talk Cards that challenge self-defeating thoughts by replacing negative thoughts with positive, optimistic thoughts. Relaxation Cards help calm down by using deep breathing, progressive muscle relaxation, guided imagery, and meditation, and Coping cards that distract by diverting attention away from anxious feelings to fun or effortful activities.
Learning Objectives focus on how to better understand situations that trigger anxious feelings; learn a variety of cognitive (self-talk) strategies to decrease anxious feelings; learn a variety of behavioral (relaxation and activities) to decrease anxious feelings; develop improved emotional competence; and improve self-esteem and self-mastery as a result of increased emotional competence. There are both competitive and cooperative ways to play this game (instructions included).
Category: Games and Card Games Subcategory: Board ISBN: 0000000001191
|

|
BUILDING HEALTHY SUPPORTS CARDS | |
 $ 20.95 | Category: Games and Card Games Subcategory: Card ISBN: 0000337729
|

|
Bullies Arent Bad (Spiral bound) | |
 $ 77.95 | This resource delivers a range of strategies, classroom activities and games which help children gain an understanding of bullying issues. Expands childrens understanding so they recognise bullying behaviour when they see, experience or do it! Includes
Category: Games and Card Games Subcategory: Board Author: Heather Jenkins ISBN: 9780863886973 Pages: 66 | Weight: 0.7 |

|
Bullies to Buddies: Bully Prevention Game | |
 $ 59.95 | Bullying is a complex process involving the bully, the intended victim, the bystanders, and the climate in which the bullying takes place. Bullies to Buddies® is an educational game that deals with the complex nature of bullying in a way that elementary students can understand and learn specific skills. Players learn that all students must take a stand against bullying. The bystanders, for example, play a key role in the bullying process. If bystanders are present during the bullying or know about it beforehand, they can take action to discourage it. Regardless of when they learn about it (before, during, or afterwards), all bystanders can refuse to give the bully the status, popularity, and power that he/she is looking for. Students will learn skills that they can use if they are targets of bullying, bystanders, or bullies who are looking for positive ways to achieve their goals. A 17” x 24” poster is included. Grades 2 - 5.
Category: Games and Card Games Subcategory: Board ISBN: 0000000628
|

|
Bully Busters: Bully Prevention Game | |
 $ 59.95 | Since most of the time the bully’s goals are social - status, popularity, etc., players learn that they can do a great deal to discourage bullying by doing things as simple as refusing to laugh at the bully’s mean jokes. Students will learn skills that they can use if they are a target of bullying who wants non-violent skills for stopping bullying, a bystander who wants to discourage bullying, a former bully who wants to gain popularity without resorting to bullying.
Players also learn the difference between “tattling” and “telling”. Guidelines are given when it is appropriate to go to a trusted adult for help. Players pick “Situation” cards that describe typical middle school bullying situations. Players then earn play money by giving advice to targets (intended victims), bystanders who are present during the bullying, bystanders who are not present but learn of the bullying beforehand or later on, and the bullies, themselves. Bully Busters® intentionally avoids putting players in the role either of the intended victim or the bully, avoiding embarrassment and defensiveness. A 24” x 17” poster is included, so that teachers can continue to reinforce the skills learned by the players.
Category: Games and Card Games Subcategory: Board ISBN: 0000000625
|

|
BULLY FREE CARD GAME | |
 $ 14.95 | Category: Games and Card Games Subcategory: Card Author: BEANE, ALLAN ISBN: 9781575421919
|

|
Bully Prevention Bingo Teen Version | |
 $ 47.95 | Ages 10 to 14 Life Skills and Social Skills Help teens identify the behaviors that constitute bullying and help them develop the attitudes and skills to prevent it. Teens will learn about the roles of the bully, target, and bystander. After playing this game they will feel empowered to adopt the behaviors that will help prevent bullying.
Category: Child and Youth Subcategory: Behavior/Emotions ISBN: 9780000388339
|

|
Bus Story Test (Mixed media product) | |
 $ 62.95 | - A test of narrative speech.
- Age range: 3 to 9 years.
Booklet, photocopiable scoring form, manual, boxed.
Category: Games and Card Games Subcategory: Card Author: Catherine Renfrew ISBN: 9780863883408 Pages: 28 | Weight: 0.22 |

|
Call Me Capable | |
 $ 59.95 | This educational board game to help students understand and respect people with disabilities. Players to focus on the capabilities of people living with disabilities. The game is designed primarily for educating students who are not disabled, although disabled students enjoy playing immensely. Includes two sets of cards, one for elementary students, and one for middle and high school students. Cards are divided into three categories: emotion, experience, and imagination. Grades 3-8.
Skills Addressed: Foundation Skills: Thinking Skills, Personal Qualities, Basic Skills
Workplace Competencies: Interpersonal Skills, Systems
Category: Games and Card Games Subcategory: Board ISBN: 0000000626
|

|
Career Odyssey | |
 $ 64.95 | Career Odyssey® is a board game specifically designed to help students explore careers that may be good matches for their talents and interests. Students develop insight into their own talents and interests and then try to match them to careers.
Players fill out a brief “Talents and Interests” card that asks then to select two talents out of six that are most descriptive of themselves. The talents are based on Howard Gardner’s theory of multiple intelligences, but the names are simplified. Players also specify work preferences, such as working mostly alone or mostly with others.
The game contains 100 career cards, divided into twelve major career areas. The cards describe talents required for success in the career and how the career relates to the same job preference dimensions described on the cards filled out by the players. Players then navigate around the board trying to collect career cards that are similar to their own card. The game is made more interesting by players’ ability to trade and sell cards to each other. Players earn play money based on the degree of match between their own card and the career cards they collect.
Category: Games and Card Games Subcategory: Board ISBN: 0000000756
|

|
Cause & Effect (Cards) | |
 $ 57.95 | Category: Games and Card Games Subcategory: Card Series: Sequencing ColorCards Author: Speechmark ISBN: 9780863883552 Pages: 48 | Weight: 0.552 |

|
Changing Family Games | |
 $ 49.95 | Ages 6-12. This collection of counseling games is designed to provide children with insight and skills to cope with the many changes families can experience. Covers such issues as separation, divorce, natural remarriage, adoption, moving, foster homes, and more. The set includes six game boards, an instruction manual, and all the materials necessary to play the games. Each game is designed to take approximately 30 minutes of playing time. For 2-4 players. Game board book, instruction manual, card sheets, pawns, 6-sided die, chips.
Category: Games and Card Games Subcategory: Board ISBN: 9780000350121
|

|
CHARACTER BUTTONS | |
 $ 17.95 | Category: Games and Card Games Subcategory: Miscellaneous ISBN: 9781575420578
|

|
Character Circles | |
 $ 59.95 | Character Circles® is a board game specifically designed to challenge students to think critically about important character issues. They will learn what constitutes good character (and bad character), and what character means in terms of the quality of relationships with family, friends, and adults at school. There are five dimensions of character built into the game: honesty, responsibility, fairness, respect, and caring. Grades 2-5
Category: Games and Card Games Subcategory: Board ISBN: 0000000627
|

|
CHARACTER EDUCATION CARD DECK | |
 $ 16.95 | Category: Games and Card Games Subcategory: Card ISBN: 0000000896
|

|
CHICKEN SOUP KID'S CONVERSATION CARDS | |
 $ 11.95 | Category: Games and Card Games Subcategory: Card ISBN: 0000000893
|

|
CHOICES GAME | |
 $ 12.00 | Category: Games and Card Games Subcategory: Board ISBN: 0000000980
|

|
Circle of Friends Board Game | |
 $ 59.95 | Ages 5-12. Kids learn friendship-building skills such as listening, patience, and paying attention, and how to deal with various friendship issues, such as teasing, bullies, jealousy, anger, and more. This game features a “small town” board where the friends live and socialize. The players are asked questions, and with the right answer, acquire new friends and Pop-it beads. When enough beads are collected to form a “circle of friends” around all players, everyone wins! For 2-6 players. Game board, cards, 6 games pieces, die, Pop-it beads, instructions.
Category: Games and Card Games Subcategory: Board Author: CHILDSWORK ISBN: 0000350188
|

|
Claro Cards of Association (From the OH Card Series) | |
 $ 6.95 | CLARO ++ 55 Blank Cards for Creating your own Images
CLARO has coloured varnished backs and white unvarnished fronts. You can colour or paint these cards yourself with art material of your choice. Your own drawings and paintings become just as playable as the other decks.
Category: Psychiatry/Psychology/Psychotherapy Subcategory: Art/Play/Drama Therapy Series: OH Card Series ISBN: 0000001087 Pages: 55 Blank Cards |

|
CLASSROOM BEHAVIORAL GAME | |
 $ 59.95 | Category: Games and Card Games Subcategory: Board ISBN: 0000350800
|

|
Clear Thinking (Emotional Intelligence) | |
 $ 59.95 | Clear Thinking® empowers kids to solve interpersonal problems by focusing on positive solutions and without the need to blame themselves or others. These positive thinking skills will help students deal with interpersonal problems effectively in school with peers and adults as well as at home with siblings and parents. Students learn how to respect themselves and others, to avoid common pitfalls, and to think clearly about problems and frustrations as they arise. The game builds thinking and problem solving skills for such issues as anger, frustration, disappointment, and jealousy. Grades 2-5
Category: Games and Card Games Subcategory: Board ISBN: 0000000729
|

|
COLOR CARDS ACTIVITIES and EVENTS 8-STEP | |
 $ 67.95 | Category: Games and Card Games Subcategory: Card ISBN: 9780863885082
|

|
COLOR CARDS SEQUENCES 4 STEP | |
 $ 67.95 | Category: Games and Card Games Subcategory: Card ISBN: 9780863883927
|

|
COLOR CARDS WHAT'S WRONG | |
 $ 57.95 | Category: Games and Card Games Subcategory: Card ISBN: 9780863885129
|

|
ColorCards Activities (Paperback) | |
 $ 32.95 | Compact and practical, this handbook contains 101 teaching and therapy ideas for using ColorCards photographic cards to develop language skills.
- The activities are easy to set up, effective and highly motivating. - They are written in an easy to read s
Category: Games and Card Games Subcategory: Card Author: Vanessa Harrison ISBN: 9780863885518 Pages: 128 | Weight: 0.28 |

|
Common Ground (Conflict Resolution) | |
 $ 59.95 | Common Ground® is an educational board game specifically designed to teach students important knowledge and skills for resolving conflict. In the game, students answer questions about conflict resolution and learn to use a win-win strategy to resolve conflicts. Examples of conflicts in the game reflect typical conflict areas in work settings, including negotiating with suppliers, and problems with co-workers and supervisors. Grades 9-Adult
Category: Games and Card Games Subcategory: Board ISBN: 0000000619
|

|
Communication Bingo Game for Teens | |
 $ 47.95 | Ages: 10-14. Increase communication skills that help teens succeed in school and beyond. Students learn about active listening, the importance of "I" messages, and presenting information in a way that will be accepted.
Category: Games and Card Games Subcategory: Board ISBN: 0000388336
|

|
Communication Game (Cards) | |
 $ 29.95 | Can enhance communication skills while enabling participants to discover information on how to interact with others more effectively. One of a range of 10 field-tested games for developing emotional intelligence designed to be used repeatedly by the same
Category: Games and Card Games Subcategory: Card Author: Betty Rudd ISBN: 9780863887314 | Weight: 0.077 |

|
COMMUNICATION SKILLS CARDS | |
 $ 20.95 | Category: Games and Card Games Subcategory: Card ISBN: 0000349522
|

|
COMMUNITY GAME | |
 $ 27.95 | Category: Games and Card Games Subcategory: Board ISBN: 9780000001110
|

|
COMMUNITY RESOURCE CARDS | |
 $ 20.95 | Category: Games and Card Games Subcategory: Card Author: WELLNESS REPRODUCTIONS ISBN: 9780000349538
|

|
Compassion Card Game (Cards) | |
 $ 29.95 | Cultivates empathy, healing and equal opportunities with non-judgmental acceptance. One of a range of 10 field-tested games for developing emotional intelligence designed to be used repeatedly by the same people at different stages in their lives. They wi
Category: Games and Card Games Subcategory: Card Author: Betty Rudd ISBN: 9780863887253 Pages: 16 | Weight: 0.076 |

|
Conflict Resolution Bingo Teen | |
 $ 47.95 | Ages: 10-14. Create a classroom that is more conducive to learning when students learn conflict resolution skills. Empower students to resolve conflicts both in and out of school with the skills they will learn playing this fun-filled game.
Category: Child and Youth Subcategory: Behavior/Emotions ISBN: 0000388339
|

|
CONSEQUENCES GAME AGE 3 and UP | |
 $ 0.00 | Category: Games and Card Games Subcategory: Board ISBN: 023151003157
|

|
CONTROVERSY CARDS | |
 $ 52.95 | Category: Games and Card Games Subcategory: Card ISBN: 0335523T80000
|

|
Cope Cards of Association (From the OH Card Series) | |
 $ 34.95 | COPE ++ 88 Picture Cards - Creating Community and Sharing Communication
Today´s world needs all the instruments for peace that we can possibly invent. The COPE Cards are the communal project of a Russian painter, an Israeli therapist and a German publisher. Its images lead us to inner stories of woe and joy and to our expressing and sharing them. The pictures are not tabloid but convey rather the emotional content of events.
As evocative images they are already proving their worth worldwide. The path from trauma to healing is portrayed in its beautiful and manifold variations.
Each deck of COPE is accompanied by a manual with examples for use and the theoretical background of trauma-healing. The COPE Cards also work well in combination with our other titles from this series.
Category: Psychiatry/Psychology/Psychotherapy Subcategory: Art/Play/Drama Therapy Series: OH Card Series Author: AYALON, OFRA ISBN: 0000000611 Pages: 88 Picture Cards |

|
COPING GAME | |
 $ 71.95 | Category: Games and Card Games Subcategory: Board ISBN: 0000383509
|

|
COPING SKILLS SKILL DEV CARDS | |
 $ 18.95 | Category: Games and Card Games Subcategory: Card ISBN: 0000349525
|

|
Coping Skills Bingo Game Teens GR 7-12 | |
 $ 47.95 | Help young teens address and handle the stresses in their lives by learning easy-to-implement coping skills.
Category: Games and Card Games Subcategory: Board ISBN: 0000388338
|

|
Coping Skills Game™ | |
 $ 59.95 | Ages 7-12. While adults have learned to cope with their world, children often have not. The lessons learned using The Coping Skills Game will last a lifetime. Children will learn how to deal with feelings, adjust attitudes, discover choices, accept imperfections, and more. Real-life situations are challenging and fun. For 2-4 players.
Category: Games and Card Games Subcategory: Board ISBN: 0000350134
|

|
CREATING SOLUTIONS GAME | |
 $ 59.95 | Category: Games and Card Games Subcategory: Board ISBN: 0000000895
|

|
CRISIS INTERVENTION GAME | |
 $ 59.95 | Category: Games and Card Games Subcategory: Board ISBN: 0000350122
|

|
CROSSROADS GAME TEEN SEXUALITY | |
 $ 77.95 | Category: Games and Card Games Subcategory: Board ISBN: 0000CGA003
|

|
CyberSmart Play-2-Learn Dominoes (Game) | |
 $ 28.95 | CyberSmart is an educational domino game designed to teach young people how to navigate the dangerous waters of the Internet, including wireless devices such as cell phones, PDA's, and MP3 players. Major topics covered include Internet predators, Internet bullying, scams, viruses, and the practice of pro-social Internet behavior. It is designed for students in grades 3 - 7. It also can be used as high interest material for students who are less savvy than their peers about the Internet and its dangers.
Category: Games and Card Games Subcategory: Board ISBN: 0000000001195
|

|
DAILY DILEMMAS IN A JAR FOR ADULTS | |
 $ 19.95 | Category: Games and Card Games Subcategory: Card ISBN: 978188734511J
|

|
DAILY DILEMMAS IN A JAR AGES 9-12 | |
 $ 19.95 | Category: Games and Card Games Subcategory: Card ISBN: 978188734511Q
|

|
DEAR JESS I'M SRESSED HIGH SCHOOL VERSIO | |
 $ 22.95 | Category: Games and Card Games Subcategory: Card ISBN: 0000383599
|

|
DEAR JESS I'M STRESSED MIDDLE SCHOOL | |
 $ 20.95 | Category: Games and Card Games Subcategory: Card ISBN: 0000383598
|

|
DECISION MAKING SKILL CARDS | |
 $ 20.95 | Category: Games and Card Games Subcategory: Card ISBN: 0000349528
|

|
Decisions ColorCards (Cards) | |
 $ 82.95 | 30 cards to encourage rational
decision making. Inspire decision making with this set of 30 photographic cards that feature unexpected or unwelcome situations. Each one presents a problem. These vary from minor difficulties upsetting daily routine such as missing a bus, to major predicaments with elements of danger such as finding a pan on fire in the kitchen. Some situations will be familiar and some will present new challenges. Thinking through these difficulties will help children: • Make responsible choices • Develop independent thought • Keep safe • Understand the differences between minor difficulties and emergencies • Realise that some problems are practical and that some include an element of social behaviour • Know when there is danger or potential danger • Understand that sometimes you should ask for help, sometimes take the initiative and walk away • Find a balance between acting quickly and considering all aspects of a situation • Recognise that there will be consequences of intervening and think about what might happen next. The set is designed to encourage children to think logically, to use reasoning skills and to make prompt and rational decisions. This resource includes a FREE CD Rom to enable teachers to print off each card as required for individual pupils. 30 cards, A4 size, CD Rom,
148 x 210mm + instruction
booklet, boxed
Category: Games and Card Games Subcategory: Card Author: Speechmark ISBN: 9780863887642 Pages: 30 | Weight: 1 |

|
Dinosaurs Journey to High Self Esteem | |
 $ 59.95 | game
Category: Self-Esteem Subcategory: Children Series: Games ISBN: 0000350089
|

|
Divorced and Separated Game | |
 $ 79.95 | Lifegames is a series of therapeutic board games for children and adolescents, devised to facilitate the understanding and disclosure of the complex feelings experienced by children and adolescents when they are confronted with traumatic life events.
Each game has been carefully developed utilising an integrative psychotherapy model which incorporates systemic, cognitive-behavioural, humanistic and psychodynamic orientations. The games address factual issues and focus on emotional expression, belief systems, cognitive processes, behavioural responses, relationships, fantasies, memories and dreams. They provide a safe, boundaried space where children and adolescents may explore their inner feelings, and can be used to answer questions which children may have been afraid to ask.
Designed to be flexible, the games can be tailored towards the pace of the therapeutic process. They may be used with groups and with individuals and they should always be played with a therapist. The recommended age range for participants is 6-16 years, although it is possible for the clinician to adapt games for working with younger or older children. Where appropriate, the therapist may participate as a co-player or remain solely in the role of facilitator.
Developed for children and adolescents whose parents are separated or divorced, The Divorced & Separated Game is of especial use for those who are finding it difficult to cope with or understand the pain and upheaval surrounding separation. The game can be played with groups of siblings, peers or children from reconstituted families, and is also suitable for working with individuals. It may be played over consecutive sessions or adapted to the pace of the treatment. The game comprises a game board, counters, dice and four sets of colour-coded cards arranged in categories corresponding to coloured shapes on the board: Facts, Changes, Emotions and Wishes, Dreams, Memories.
Category: Games and Card Games Subcategory: Board Author: SEARKLE, YVONNE/ ROEHAMPT Publication Date: 01-01-1996 ISBN: 9781853023347
|

|
DON'T BE DIFFICULT GAME | |
 $ 59.95 | Category: Games and Card Games Subcategory: Board ISBN: 0000350212
|

|
Dr. Playwell's Anger Control Game (pkg of 6 games) | |
 $ 47.95 | In this anger program, you get 6 colorful games for the price of 1, all in a conventional and portable package. Teach children such skills as recognizing their anger triggers, learning self control, self calming, and much more. Games cards and markers. Includes game book of 6 board games, 13 card sheets, 4 regular pawns, 4 car pawns, 1 die, 100 chips, and instructions. For 2-4 players; Grades K-5.
Category: Anger Subcategory: Child & Youth Author: DR PLAYWELL ISBN: 0000349951
|

|
Dr. PlayWell’s “Sure I Can” Game™ | |
 $ 57.95 | Ages 6-12. It’s easy to develop a positive attitude with this fun game. Players try to move their Positive Pat pawns to the Award Ceremony and avoid the barriers put down by the Obstacle Maker. As they dodge and weave around the board, they pick cards that reinforce the game’s message: Positive thinking helps you cope with, and solve, all kinds of problems. The game includes a reproducible assessment checklist to be filled out by parents or teachers. For 2-4 players. Game board, 3 Positive Pat pawns, 50 Obstacle chips, 24 Sure I Can cards, 1 die, Positive Attitude assessment form, instructions.
Category: Games and Card Games Subcategory: Board Author: DR PLAYWELL ISBN: 0000350251
|

|
Dr. PlayWell’s Best Behavior Game | |
 $ 67.95 | Ages 6-12. Behavioral problems account for as many as 50% of all referrals to counselors, and games have been shown to be one of the best ways to turn around non-compliant or opposi-tional kids. This game uses a multi-modal approach to teach new skills, including emotion-al (affective), behavioral, cognitive, and social skills. This is what Dr. PlayWell calls the “ABCs” of emotional intelligence, and is the key to virtually all behavioral problems. The CD lets you print out miniature copies of the game so that it can be played at home. For 2-4 players. Game board, 4 sets of cards (96 total), 4 pawns, die, 50 chips, instructions, CD.
Category: Games and Card Games Subcategory: Board ISBN: 0001016014
|

|
Dr. Playwell’s Caring About Others Card Game | |
 $ 28.95 | Ages 6-12. Empathy is the winning attitude in this card game! As children play, they become aware of the point of view of others, as well as the value of helping and caring. This game is particularly useful in promoting pro-social behaviors with oppositional and willful children. For 2-4 players. 52 Game cards, 12 Activity cards, 12-sided blank die with Write-On stickers, instructions.
Category: Games and Card Games Subcategory: Card Author: DR PLAYWELL ISBN: 0000383520
|

|
Dr. Playwell’s Communicating Feelings Card Game | |
 $ 25.95 | Ages 6-12. Talking about feelings can be fun! This engaging card game challenges kids to recognize how different facial expressions and body language convey feelings, and how to listen and interpret the feelings of others. Game focuses on 13 basic feelings that will help children overcome their emotional, behavioral, or social problem. For 2-4 players. 52 Game cards, 12 Activity cards, Who? What? When? die, instructions.
Category: Games and Card Games Subcategory: Card Author: DR PLAYWELL ISBN: 0000383521
|

|
Dr. Playwell’s Controlling Your Anger Card Game | |
 $ 24.95 | Ages 6-12. Help kids take control of their anger before it takes control of them. Teach children to recognize and change the things that make them angry, compromise in situations where there is a conflict, talk about their feelings, and self-monitor their emotions. For 2-4 players. 52 Game cards, 12 Activity cards, Rock-Paper-Scissors die, instructions.
Category: Games and Card Games Subcategory: Card Author: DR PLAYWELL ISBN: 0000383523
|

|
Dr. Playwell’s Coping with Stress Card Game | |
 $ 24.95 | Ages 6-12. This fun-filled game teaches children how to handle stress using well-researched stress reduction techniques that include: deep breathing and muscle relaxation, visualization, self-talk, and creating a healthy lifestyle. For 2-4 players. 52 Game cards, 12 Activity cards, Body Parts die, instructions.
Category: Games and Card Games Subcategory: Card Author: DR PLAYWELL ISBN: 0000383518
|

|
Dr. PlayWell’s Don’t Pick On Me Game | |
 $ 57.95 | Ages 6-12. Each player is assigned an area of the board — the classroom, the school bus, the cafeteria, or the hallway. Players must get rid of the bullies and protect the victims in their area of the school by answering true/false questions about the nature of bullying. There are two levels of play, for younger and older kids, and a Bullying Quiz to assess how much children learn. For 2-4 players. Game board, cards, people pawn, spinner, white card stand, instructions.
Category: Games and Card Games Subcategory: Board Author: DR PLAYWELL ISBN: 0000349957
|

|
Dr. PlayWell’s Fantastical Feelings Machine™ Board Game | |
 $ 57.95 | Ages 6-12. As children go through the Talking Tonsillator, the Understanding Extractor, and the Concern Collator, they learn to transform all kinds of feelings into responsible behaviors. Players transform their feelings by answering real-life questions and changing PlayDoh® children into positive symbols. This game is lots of fun and useful for almost any counseling or classroom situation. Includes a reproducible assessment form to be filled out by parents or teachers. For 2-4 players. Game board, 4 pawns, 5 sets of 12 cards, 4 containers of Play-Doh®, 2 cookie cutters, 2 dice, 100 chips, Dealing with Feelings assessment form, instructions.
Category: Games and Card Games Subcategory: Board Author: DR PLAYWELL ISBN: 0000350254
|

|
Dr. PlayWell’s Game of Self-Control™ Board Game | |
 $ 57.95 | Ages 6-12. Learning self-control is not easy, but this game will make kids want to try. Teach children to control their impulses in all kinds of interpersonal situations at home, in school, and in the community. As children learn about the importance of self-control they are challenged to perform various stunts using the Self-control magic color circles included with the game. Includes reproducible assessment form. For 2-4 players. Game board, 2 dice, 4 pawns, 12 At School cards, 12 At Home cards, 12 In the Community cards, 12 About Myself cards, 4 Self-Control circles, 100 chips, Self-Control assessment form, instructions.
Category: Games and Card Games Subcategory: Board Author: DR PLAYWELL ISBN: 0000350272
|

|
Dr. PlayWell’s Game of Social Success™ | |
 $ 57.95 | Ages 6-12. Teaching children social skills is fun and easy. Each player fills out a “Get to Know Me” questionnaire and then must remember important things about the other players in order to advance. Players also learn more than a dozen important social skills as they play this game and earn their “diplomas.” Includes a reproducible checklist to help assess each child’s social skills. For 2-4 players. Game board, 4 pawns, sand timer, spinner, 24 Social Success cards, 24 Get to Know Me cards, Get to Know Me Questionnaire, Social Success Questionnaire, Social Skills assessment form, instructions.
Category: Games and Card Games Subcategory: Board Author: DR PLAYWELL ISBN: 9780000350251
|

|
Dr. PlayWell’s The Don’t Stress Game | |
 $ 59.95 | Ages 6-12. Stress is a factor that contributes to almost every mental health problem. Stress can affect a child’s physical health too. Dr. PlayWell to the rescue! This engaging game helps children develop the resiliency skills they need to deal with all kinds of stress, helping them cope with both developmental and situational problems. The CD lets you print out miniature copies of the game so that it can be played at home. For 2-4 players. Game board, 4 sets of cards (96 total), 4 pawns, die, 50 chips, instructions, CD.
Category: Games and Card Games Subcategory: Board ISBN: 9780001016019
|

|
Dr. PlayWell’s Think Positive Game™ | |
 $ 59.95 | Ages 6-12. Study after study tells us that children with a positive, optimistic attitude will be less susceptible to depression and other emotional and behavioral problems. This game teaches children how to identify and change negative thinking, how to recognize the effects of a negative and pessimistic attitude, and how to behave in ways that are more socially appropriate. The CD lets you print out miniature copies of the game so that it can be played at home. For 2-4 players. Game board, 4 sets of cards (96 total), 4 pawns, die, 50 chips, instructions, CD.
Category: Games and Card Games Subcategory: Board ISBN: 0001016015
|

|
Dr. PlayWell’s Worry-Less Game™ | |
 $ 57.95 | Ages 6-12. As players try to capture the Worry Monsters, they learn important steps for dealing with persistent worry — identifying feelings, self-calming, making positive self-statements, changing negative thoughts, planning, coping with difficult feelings, and self-monitoring. As they play children will learn important skills to help them worry less. Includes a reproducible assessment form to be filled out by parents or teachers. For 2-4 players. Game board, 4 pawns, 7 sets of 12 cards, 6 monsters, die, 100 chips, Coping with Anxiety assessment form, instructions.
Category: Games and Card Games Subcategory: Board ISBN: 0000350248
|

|
Dragon Game | |
 $ 55.00 | To encourage storytelling about feelings associated with anger. The dragon leads players to discover warning signs of anger, the dangers of anger and also good reasons to be angry and good ways to dealing with anger.
Category: Anger Subcategory: Child & Youth Author: BLUE HERON GAMES ISBN: 0000000293
|

|
DRAW ME OUT | |
 $ 67.95 | Category: Games and Card Games Subcategory: Board ISBN: 0000350239
|

|
DRUG PREVENTION BINGO | |
 $ 47.95 | Category: Games and Card Games Subcategory: Board ISBN: 0000349954
|

|
Early Actions (Cards) | |
 $ 21.95 | Category: Games and Card Games Subcategory: Card Series: Pocket ColorCards Author: Speechmark ISBN: 9780863882524 Pages: 36 | Weight: 0.112 |

|
Early Sequences (Cards) | |
 $ 21.95 | These pocter sized sets of flashcards - comparable in size and quality to a pack of playing cards, are designed to support teaching and therapeutic input in the clinic, school and home.
For an engaging introduction to sequencing.
Demonstrate simple thre
Category: Games and Card Games Subcategory: Card Series: Pocket ColorCards Author: Speechmark ISBN: 9780863882548 Pages: 36 | Weight: 0.117 |

|
EARLY STORY STARTERS IN A JAR | |
 $ 19.95 | Category: Games and Card Games Subcategory: Card ISBN: 978188734511A
|

|
Ecco Cards of Association (From the OH Card Series) | |
 $ 26.95 | ECCO ++ 99 Abstract Paintings for Imagination without Limits
In Italian "Ecco" means "Look!" "Behold": This deck of 99 abstract cards was painted by John David Ellis to invite us to look carefully at colours, forms, patterns. There are no titles, and no correct meanings. Each of us sees something different. ECCO is a challenge for the imagination, a springboard into art, a magic carpet into the world of fantasy.
Create your own exhibitions, decribe the images as landscapes or a dream. Like all the picture decks, ECCO combines well with the OH word cards, or with paintings from other decks of the genre.
Category: Psychiatry/Psychology/Psychotherapy Subcategory: Art/Play/Drama Therapy Series: OH Card Series ISBN: 0000001200 Pages: 99 Abstract Cards |

|
Emotions (Cards) | |
 $ 67.95 | Category: Games and Card Games Subcategory: Card Author: Speechmark ISBN: 9780863883613 Pages: 48 | Weight: 0.765 |

|
Emotions Blob Cards (Cards) | |
 $ 49.95 | Encourage young people to talk about emotions.
What are the Blobs? They are neither male nor female, young or old, slave or free! They are open to interpretation. Each character could be you, your best friend or a personal enemy. Whats true for you migh
Category: Games and Card Games Subcategory: Card Series: Blobs Author: Pip Wilson & Ian Long ISBN: 9780863886799 Pages: 48 | Weight: 0.2 |

|
EMOTIONS I. D. FRAMES | |
 $ 7.95 | Category: Games and Card Games Subcategory: Board ISBN: 0000349288
|

|
EMOTIONS POSTER W REAL KIDS FACES | |
 $ 19.95 | Category: Games and Card Games Subcategory: Board ISBN: 0000338512
|

|
EMOTIONS VOCABULARY FLASHCARDS ENGLISH | |
 $ 27.95 | Category: Games and Card Games Subcategory: Card ISBN: 0000349648
|

|
EMPATHY CARDS | |
 $ 49.95 | Category: Games and Card Games Subcategory: Card ISBN: 0035558T80000
|

|
Empathy Counts Play-2-Learn Dominoes | |
 $ 32.95 | Empathy Counts is an educational game developed to teach young people to understand the concept of empathy, to be empathetic, and to take positive actions towards others based on empathy. It is designed for students in grades 2-7 and can also be used as high-interest material for older students. These guidelines can be used by teachers and counselors in a school setting, parents at home, or therapists as play therapy. There are four decks of cards, each covering a different aspect of the players’ lives: Friendship, Activities and Hobbies, At School, and All about Myself. Empathy is a complex concept, and the skills required for empathy are not easy to learn. This game takes an incremental approach, teaching basic skills and moving on to more complex skills. There are three ways of playing in order to make the game age appropriate for players in grades 2–7.
Category: Games and Card Games Subcategory: Board ISBN: 0000000001194
|

|
Empathy Game™ Teaching Emotional Intelligence | |
 $ 24.95 | Ages 8 & Up. Help kids learn to
“read” and appreciate the feelings of
others. 50 cards, instructions.
Category: Games and Card Games Subcategory: Board ISBN: 0000349663
|

|
Equipped for Life Game | |
 $ 64.95 | This game for helping youth think and act responsibly, includes over 100 situation cards for each of two levels, grades 5-8 and 9-young adult. Topic areas include: daily living, education, relationships, school, community, substance abuse, employment, and after school activities. As players move around the game board, they are asked to identify thinking errors and replace them with accurate thoughts and constructive action plans.
Equipped for Life™, which was originally published by Research Press, has been completely redesigned and updated. 2 - 6 players. In addition to serving as an independent learning experience, this game can be used in conjunction with other EQUIP training materials available from Research Press Grades 5 – young adult
Category: Games and Card Games Subcategory: Board Author: HORN, MARY ISBN: 0000005242
|

|
Escape from Anger Island | |
 $ 57.95 | It is difficult to teach children anger management skills, but it can be done with patience and practice. Designed with the busy counselor in mind, this game can be played in just 15 minutes. There are six skills in total, and one skill is the focus of each 15 minute session. Kids can play multiple times to learn all six skills: Problem solving, Knowing your hot buttons, Self talk, Reducing Stress, Talking out conflicts, and Relaxation. The game also includes a reproducible Anger Management Checklist and a Skills Record (to keep track of which players have practiced which skills), and a facilitator booklet with complete lesson plans, suggested activities for practice between sessions, and questions for discussion. Grades 1 to 5
Category: Games and Card Games Subcategory: Board ISBN: 0000001061
|

|
Ethics on the Job | |
 $ 64.95 | Ethics on the Job® is a board game specifically designed to help students learn important information and concepts about ethical behavior in the workplace. Players learn standards for ethical behavior and how to discriminate ethical from unethical behavior. Ethical situations covered include relations with employers, co-workers, customers, and suppliers. Playing the game demonstrates to the students that unethical behavior can hurt other employees, the company, and themselves. During the post-game discussion, players are challenged to think deeply about how the game relates to their real life experiences. The game is designed to encourage players to conclude that ethical behavior makes sense both from the standpoint of job and career success, and from the standpoint of the importance of pursuing ethical behavior as a valued goal in its own right. Grades 8 - adult
This game can be used as part of a school-to-career curriculum or to learn about ethics as part of a character education effort.
Category: Games and Card Games Subcategory: Board ISBN: 9780000000750
|

|
Everyday Objects (Cards) | |
 $ 62.95 | Category: Games and Card Games Subcategory: Card Author: Speechmark ISBN: 9780863884023 Pages: 48 | Weight: 0.759 |

|
Expressionary Game | |
 $ 67.95 | A Guessing Game Using Words,
Movement, and Sketches
by Amanda Gissel, MA
Designed to enhance verbal and nonverbal communication skills. Players augment their emotional vocabulary, recognize the complexities and abstract nature of emotions, think about feeling words, and examine the relationship between their feelings and the feelings of others. Can be played in therapeutic, educational, or recreational setting. (Ages 11-Adult.)
Category: Games and Card Games Subcategory: Board Author: GISSEL, AMANDA ISBN: 0000350116
|

|
FACT OR FICTION CARDS | |
 $ 20.95 | Category: Games and Card Games Subcategory: Card ISBN: 0000349603
|

|
FEELINGS BLOB CARDS | |
 $ 49.95 | Category: Games and Card Games Subcategory: Card ISBN: 0035485T80000
|

|
FEELINGS CARDS | |
 $ 79.95 | Category: Games and Card Games Subcategory: Card ISBN: 0035559T80000
|

|
Feelings ColorCards (Cards) | |
 $ 79.95 | Produced by Speechmark, ColorCards? are a hugely adaptable teaching tool designed to help develop both language and social skills. Real objects, people, situations and activities are shown on the photographs to provide you with creative and highly visual.
Category: Games and Card Games Subcategory: Card Author: Speechmark Publishing ISBN: 9780863886942 Pages: 48 | Weight: 1.5 |

|
Feelings Fair | |
 $ 57.95 | Feelings Fair® is a new board game specifically designed to give students important skills for (a) recognizing feelings in themselves and others, (b) expressing feelings in a mature way, and (c) handling difficult situations that involve strong or negative feelings. Understanding and expressing feelings are the most basic of skills. Students who have these skills can “read” social and emotional situations correctly and can deal with interpersonal problems effectively. In order to make the game challenging for students in grades one through five, the game box contains two sets of Solving Problem Cards (one for grades 1 and 2, and one for grades 3 - 5). There are also two sets of rules. Grades1 - 5 (and kindergarten if the teacher reads the cards) SCANS Skills Addressed: Foundation Skills: Thinking Skills, Basic Skills Workplace Competencies: Interpersonal Skills Learning Objectives: 1. Learn to recognize feelings in themselves and others. 2. Learn to express feelings in a mature way. 3. Learn to handle effectively difficult situations that involve strong feelings with peers and adults. 4. Learn that the ability to express feelings verbally reduces the likelihood of aggression or violence.
Category: Games and Card Games Subcategory: Board ISBN: 9780000000729
|

|
Feelings Game (Game) | |
 $ 84.95 | Helps all young people gain greater control over their emotions.
Category: Games and Card Games Subcategory: Board Author: Heather Jenkins ISBN: 9780863887093 | Weight: 0.11 |

|
Feelings In A Jar All Ages | |
 $ 12.95 | Category: Self-Esteem Series: Games ISBN: 978188734511I
|

|
FEELINGS STICKERS PKG OF 120 | |
 $ 5.95 | Category: Games and Card Games Subcategory: Card ISBN: 00000P600C
|

|
Financial IQ | |
 $ 59.95 | Financial IQ™ is an educational game designed to teach financial responsibility and literacy. Players learn the differences between credit cards and debit cards to the role of collateral. There is a strong emphasis on how players can learn to be prudent and sensible about investing, taking on debt, expenses, etc. There are four decks of cards, each dealing with different aspects of the financial world: Investment Strategy cards cover the nature, benefits, and risks of various investment assets, including stocks, bonds, mutual funds, CD’s, bank accounts, Income and Expense cards cover income sources and expense items. Emphasis is placed on controlling expenses so that a portion of income can be saved each year. Loans and Interest cards give players important information on credit cards, debit cards, checking accounts, mortgages, and consumer debt.
Financial IQ cards cover a range of financial issues, ranging from distinguishing assets from liabilities, capital gains and losses, and even how many dollars equals a "grand." Grades 8 to Adult
Category: Child and Youth Subcategory: Self Esteem/Social Skills ISBN: 0000000887
|

|
Find the Link (Game) | |
 $ 109.95 | The first ever board game to incorporate the well-known quality of the ColorCards range, Find the Link is a substantial resource featuring a total of 200 photographic game cards. Suitable for individuals or groups of up to five players it can be used with
Category: Games and Card Games Subcategory: Card Series: Games Author: Diana Williams ISBN: 9780863884214 Pages: 200 | Weight: 1.668 |

|
FIRED UP OR CALMING DOWN SECONDARY | |
 $ 0.00 | Category: Games and Card Games Subcategory: Board Author: DAVIS, SUE ISBN: 0035505T80000
|

|
FIRST IMPRESSIONS GAME | |
 $ 14.95 | Category: Games and Card Games Subcategory: Board ISBN: 9780000000989
|

|
FIRST WORDS IN A JAR | |
 $ 19.95 | Category: Games and Card Games Subcategory: Card ISBN: 978188734511D
|

|
Focus (Attention Span - ADHD) | |
 $ 39.95 | Focus™ is essentially a behavior modification program in a box. It is structured to encompass the essential elements of behavior modification and designed to have the greatest positive impact on attention. In behavior modification children receive specific positive reinforcement for accomplishing a task within an appropriate time frame and without being distracted. The rewards are usually in the form of tokens. This game provides two ways for players to win tokens – with or without a distraction. 2-5 players Grades 1-12 (3 sets of cards for different age levels).
Category: Games and Card Games Subcategory: Board Publication Date: 01-07-2009 ISBN: 0000000001187
|

|
Four Agreements Cards (PA) | |
 $ 19.95 | Category: Games and Card Games Subcategory: Card Author: RUIZ, DON MIGUEL Publication Date: 02-08-2001 ISBN: 9781561708772
|

|
Friendship (Play to Learn Dominoes) | |
 $ 32.95 | In this new game, players have fun playing dominoes while learning how to make new friends, be a good friend, and resolve conflicts in a win-win way. Before playing a domino, a player picks a card from one of four decks and either answers a question or practices a skill. The Ups and Downs cards help players deal successfully with the inevitable problems that arise between friends. The Four W’s cards deal with challenging friendship situations; each question starts with “Who,” “What,” “Why,” or “When.” The Having Fun cards ask players to give examples of positive interactions with friends from their own experience. The Making Friends cards give players an opportunity to discuss how they would handle initial peer interaction situations. Grades 1—5
Category: Games and Card Games Subcategory: Board ISBN: 0000000001196
|

|
FRIENDSHIP IN A JAR | |
 $ 19.95 | Category: Games and Card Games Subcategory: Card ISBN: 978188734511E
|

|
Friendship Island Game GRADES 1-4 | |
 $ 59.95 | Social skills needed for positive peer relations are some of the most important skills to be learned during elementary school years. Friendship Island® is an educational game specifically designed to teach these skills to students. The game focuses on the three vital areas of friendship: Making Friends, Being a Good Friend, and Resolving disagreements in a win-win way.
The play of the game has been designed so that the players cooperate and help each other as well as answer questions about friendship to win points for themselves. The game also helps shy and socially delayed students explore friendship issues that they would be hesitant to verbalize without the special supportive environment of the game.
Educational games must be challenging and fun as well as a learning experience. In order to achieve all of these goals, the Friendship Island® box contains two different games. One game is designed for grades 1 and 2, and the second game is designed for grades 3 and 4. Both games use the same board, but the rules and cards for each game are completely separate. The game for older students involves more strategy, harder questions, more advanced vocabulary, and more opportunities for negotiation. Includes Teacher's Guide with lesson plans.
Category: Games and Card Games Subcategory: Board ISBN: 0000001059
|

|
From Rage to Reason | |
 $ 59.95 | From Rage to Reason® is an educational board game designed to teach important concepts and practical skills for controlling anger and avoiding violence. Players earn play money by giving Randy good advice on how to deal with frustrating and anger provoking situations throughout his day, both on the job and in his personal life. Randy is rejected by a friend, taken advantage of by a co-worker, and suffers through other anger provoking situations typical of older teenagers and young adults. Students with anger and aggression problems are usually anxious and defensive whenever the subject is brought up. In the game, however, students are giving advice to Randy, a fictitious person. This "distance" puts them in a position where they can deal with and learn about these important issues without the usual defensiveness and denial. In the post-game discussion, the teacher relates the players' actions in the game to real life situations. The game is designed with lots of suspense and negotiating to make it fun and appealing for older students. A "Teacher's Materials" booklet with complete lesson plans is included. Grades 8 - adult This game is highly effective for students with anger control problems. Also, since anger control is a vital skill for career success, and since many of the examples are work related, the game is an excellent school-to-career activity.
Category: Games and Card Games Subcategory: Board ISBN: 0000000621
|

|
FUNNY FACE GAME | |
 $ 14.95 | Category: Games and Card Games Subcategory: Board Publication Date: 01-01-1987 ISBN: 9780000001100
|

|
Furious Fred | |
 $ 59.95 | Students with anger and aggression problems are usually anxious and defensive whenever the subject is brought up. However, in the game students are giving advice to Fred, the fictitious student. This "distance" puts them in a position where they can deal with and learn about these important issues without the usual defensiveness and denial. In the post-game discussion, the teacher relates the players' actions in the game to real life situations. A "Teacher's Materials" booklet with complete lesson plans is also included. Grades 2-5(Also high interest material for older students)
Category: Games and Card Games Subcategory: Board ISBN: 0000000629
|

|
GAINING INSIGHTS FOR ADULTS CARDS | |
 $ 31.95 | Category: Games and Card Games Subcategory: Card ISBN: 0000337708
|

|
GAINING INSIGHTS FOR TEENS CARDS | |
 $ 31.95 | Category: Games and Card Games Subcategory: Card ISBN: 0000337705
|

|
GAME OF CHANGE | |
 $ 67.95 | Category: Games and Card Games Subcategory: Board ISBN: 0000350101
|

|
GETTING TO KNOW YOU CARDS | |
 $ 18.95 | Category: Games and Card Games Subcategory: Card ISBN: 0000349537
|

|
GO FOR THE GOAL CARDS | |
 $ 20.95 | Category: Games and Card Games Subcategory: Card Author: WELLNESS REPRODUCTIONS ISBN: 0000378592
|

|
Good Behavior Game | |
 $ 59.95 | Ages 4-10. This game teaches
children the importance of good behavior and helps them anticipate the consequences of misbehavior. Adults learn and practice two of the most effective forms of discipline for children: token reinforcement and time-out. Colorful cartoon graphics and the excitement of winning tokens makes the game fun. For 2-6 players. Game board, cards,
4 pawns, die, sand timer, instructions.
Category: Games and Card Games Subcategory: Board Author: CHILDSWORK ISBN: 0000350215
|

|
Goose Game of Feelings | |
 $ 55.00 | The goal of the Goose Game of Feelings is to provide a fun way for children to explore and EXPRESS their feelings.
Players share stories about the feeling they land on, as they move around the colorful game board which displays 26 different feelings. The player who gets to the finish line first is the winner! Game includes a colorful game board and hand-carved wood playing pieces. Ages 5-12; 2-4 players
Category: Child and Youth Author: BLUE HERON GAMES ISBN: 0000000241
|

|
GRANNYS HOUSE GAME | |
 $ 14.95 | Category: Games and Card Games Subcategory: Board ISBN: 0000000976
|

|
GRATITUDE FOR TEENS IN A JAR | |
 $ 19.95 | Category: Games and Card Games Subcategory: Card ISBN: 978188734511C
|

|
GRATITUDE IN A JAR 365 DAILY REFLECTION | |
 $ 17.95 | Category: Games and Card Games Subcategory: Card ISBN: 978188734511H
|

|
Grief Game | |
 $ 79.95 | Lifegames is a series of therapeutic board games for children and adolescents, devised to facilitate the understanding and disclosure of the complex feelings experienced by children and adolescents when they are confronted with traumatic life events.
Each game has been carefully developed utilising an integrative psychotherapy model which incorporates systemic, cognitive-behavioural, humanistic and psychodynamic orientations. The games address factual issues and focus on emotional expression, belief systems, cognitive processes, behavioural responses, relationships, fantasies, memories and dreams. They provide a safe, boundaried space where children and adolescents may explore their inner feelings, and can be used to answer questions which children may have been afraid to ask.
Designed to be flexible, the games can be tailored towards the pace of the therapeutic process. They may be used with groups and with individuals and they should always be played with a therapist. The recommended age range for participants is 6-16 years, although it is possible for the clinician to adapt games for working with younger or older children. Where appropriate, the therapist may participate as a co-player or remain solely in the role of facilitator.
Category: Games and Card Games Subcategory: Board Author: SEARKLE, YVONNE/ ROEHAMPT Publication Date: 01-04-1996 ISBN: 9781853023330
|

|
Guess What (Cards) | |
 $ 21.95 | These pocket sized set of flashcards - comparable in size and quality to a good pack of playing cards - are designed to support teaching and therapeutic input.
For a lively introduction to predicting outcomes.
An activity shown on the first card of a pa
Category: Games and Card Games Subcategory: Card Series: Pocket ColorCards Author: Speechmark ISBN: 9780863883842 Pages: 36 | Weight: 0.122 |

|
Habitat Cards of Association (From the OH Card Series) | |
 $ 26.95 | HABITAT ++ 88 Cards about Nature and Humans
88 picture cards painted by naturalist Christian Gronau depict a broad span of Earth´s natural environments. Some seem documentary, others almost mythical, some serious, others funny. HABITAT (Latin for "he, she, it resides") invites us to playfully find connections and networks within our surroundings. The cards don´t give answers, they stimulate questions about the interconnectedness of all things.
Author: Christian Gronau
Category: Psychiatry/Psychology/Psychotherapy Subcategory: Art/Play/Drama Therapy Series: OH Card Series ISBN: 0000000816 Pages: 88 Picture Cards |

|
Handling Emotion Card Game (Game) | |
 $ 29.95 | Cards that provide optimum practice for dealing with feelings, and learning how to avoid offensive behaviour and treating others badly. One of a range of 10 field-tested games for developing emotional intelligence designed to be used repeatedly by the sam
Category: Games and Card Games Subcategory: Card Author: Betty Rudd ISBN: 9780863887178 Pages: 16 | Weight: 0.77 |

|
Harassment Prevention Bingo | |
 $ 52.95 | Grade level: 5-9. Stop harassment before it starts by helping young teens identify the many faces of this unwanted behavior.
Category: Games and Card Games Subcategory: Board ISBN: 0000388341
|

|
HARVEST TIME GAME | |
 $ 14.95 | Category: Games and Card Games Subcategory: Board ISBN: 9780000001104
|

|
HATCH AN IDEA KIDS W SOCIAL PROBLEMS | |
 $ 67.95 | Category: Games and Card Games Subcategory: Board ISBN: 0001016018
|

|
Healing Games | |
 $ 45.95 | Ages 6-12. Healing Games is a collection of six board games designed to help children who have experienced serious life events that have left them feeling sad, angry, helpless, and even depressed. These experiences include: death of a loved one, traumatic events, and surviving a natural disaster.For 2-4 players. Game board book, instruction manual, chips, 6-sided die, card decks, pawns.
Category: Games and Card Games Subcategory: Board ISBN: 0000350155
|

|
HEALTHY BODY HEALTHY MIND CARDS | |
 $ 18.95 | Category: Games and Card Games Subcategory: Card ISBN: 0000337726
|

|
Healthy Habits Bingo for teens GR 7-12 | |
 $ 47.95 | This engaging and familiar game will make it easy for students to identify healthy behaviors.
Category: Games and Card Games Subcategory: Board ISBN: 0000388342
|

|
HEALTHY KIDS GAME PROFESSIONAL EDITION | |
 $ 70.00 | Category: Games and Card Games Subcategory: Board Author: HAMM, LINDA ISBN: 0000001008
|

|
HEALTHY KIDS GAME FAMILY EDITION | |
 $ 50.00 | Category: Games and Card Games Subcategory: Board Author: HAMM, LINDA ISBN: 0000001046
|

|
HEALTHY LIVING CARDS | |
 $ 20.95 | Category: Games and Card Games Subcategory: Card Author: WELLNESS REPRODUCTIONS ISBN: 0000349555
|

|
Healthy Relationship Bingo Teen Version | |
 $ 45.95 | Teaches the skills needed for a healthy relationship and examines key topics like Things to Look For, Red Flags, Green Flags, Obstacles, and Healthy Relationship Skills. Engaging and educational!
Category: Games and Card Games Subcategory: Board ISBN: 0000350290
|

|
HEALTHY RELATIONSHIPS BINGO ADULTS | |
 $ 47.95 | Category: Games and Card Games Subcategory: Board ISBN: 0000350164
|

|
HEALTHY RELATIONSHIPS CARDS | |
 $ 20.95 | Category: Games and Card Games Subcategory: Card Author: WELLNESS REPRODUCTIONS ISBN: 0000349561
|

|
HELPING SHARING and CARING BALL | |
 $ 35.95 | Category: Games and Card Games Subcategory: Board ISBN: 0000385057
|

|
HELPING SHARING and CARING CARD GAME | |
 $ 25.95 | Category: Games and Card Games Subcategory: Card Author: GARDNER, RICHARD ISBN: 9780000349729
|

|
Helping, Sharing, and Caring Board Game | |
 $ 59.95 | Ages 4-12. Help children develop the social skills and attitudes that will improve their relationships with friends, family, and other adults. Using this game, kids learn about the importance of self-esteem, kindness, safety, ethics, values, health, empathy, consideration of others, and sympathy.
Category: Games and Card Games Subcategory: Board Author: GARDNER, RICHARD ISBN: 0000350821
|

|
HERO'S JOURNEY TEACH CHILDREN ABOUT VIO | |
 $ 90.00 | Category: Games and Card Games Subcategory: Board Author: VICTIMS SERVICES PEEL ISBN: 0000000609
|

|
HOME BUILDERS GAME | |
 $ 14.95 | Category: Games and Card Games Subcategory: Board ISBN: 9780000001105
|

|
Hopscotch Game of Playground Situations | |
 $ 55.00 | This board game addresses a number of inter-personal issues on the playground and elsewhere. The emphasis of the game is on identification of personal feelings and the cooperative brainstorming of solutions. Ages 5-15
Category: Child and Youth Author: BLUE HERON GAMES ISBN: 0000000210
|

|
HOW ARE YOU COPING CARDS | |
 $ 18.95 | Category: Games and Card Games Subcategory: Card Publication Date: 01-10-2006 ISBN: 9780000383471
|

|
Hows Teddy? (Cards) | |
 $ 21.95 | These pocket sized sets of flashcards, comparable in size and quality to a good pack of playing cards - are designed to support teaching and therapeutic input in the clinic, school and home.
Introducing feelings in a simple and lively way.
There are 18
Category: Games and Card Games Subcategory: Card Series: Pocket ColorCards Author: Speechmark ISBN: 9780863884801 Pages: 36 | Weight: 0.11 |

|
HUGS and TICKLES GAME | |
 $ 14.95 | Category: Games and Card Games Subcategory: Board ISBN: 0000000977
|

|
HUMOR US CARDS | |
 $ 20.95 | Category: Games and Card Games Subcategory: Card Author: WELLNESS REPRODUCTIONS ISBN: 0000349543
|

|
I CAN 101 CARDS PERS AFFIRMATION | |
 $ 26.95 | Category: Games and Card Games Subcategory: Card Author: EBERLE, RICHARD ISBN: 0000363194
|

|
Impulse Control Game | |
 $ 57.95 | The Impulse Control Game™ is an educational and therapeutic board game designed to help young people with ADD, ADHD, and other conditions involving impulse control problems. Learning to stop and think is a good start, but effective control of impulses requires the acquisition of specific skills. The game teaches seven specific skills that have been proven in the research literature to help impulsive children control their impulses, make good decisions, and avoid actions that are detrimental to themselves and others. The skills learned in the game are: Accepting delayed gratification, Reading social cues, nderstanding the benefits of impulse control, Developing positive internal speech, Improving problem solving skills, Understanding the consequences of impulsive actions , and Improving the ability to stop a behavior Grades 2-7
Category: Games and Card Games Subcategory: Board ISBN: 0000001063
|

|
In Control: A Book of Games to Teach Self-Control Skills | |
 $ 45.95 | Ages 7-12. This book of six games helps children keep cool under any circumstances. The colorful game board is bound into the middle of the spiral-bound book, ready to be used for play. Teaches children such skills as listening to others, following rules, and cooperating. For 2-4 players. Game board book, instruction manual, pawns, 6-sided die, chips, sand timer, cards.
Category: Games and Card Games Subcategory: Board ISBN: 0000349411
|

|
Insight Game Cards: Teaching Emotional Intelligence | |
 $ 24.95 | Ages 8 & Up. This fun game helps encourage players to develop an understanding of why people behave as they do. 50 cards, instructions.
Category: Games and Card Games Subcategory: Board ISBN: 0000349660
|

|
Intelligent Anger Game | |
 $ 59.95 | Intelligent Anger™ is an educational board game designed to teach young people specific skills that will help them look objectively at anger-provoking situations and react in a thoughtful, assertive, and respectful way. It is not the anger that gets kids in trouble, but rather the actions they take when they are angry, that determine whether they can solve the problem or make things worse. In addition, many people misread situations and become angry when it is inappropriate. Intelligent Anger® is based on the Social Information Processing Model of anger and aggression. This model holds that many young people are prone to aggressive behavior because they lack good cognitive skills for dealing with anger provoking situations. Grades 5-8
Category: Games and Card Games Subcategory: Board ISBN: 0000001065
|

|
Interview Challenge | |
 $ 59.95 | Interview Challenge® is an educational board game designed to teach important job interviewing skills. In the game, players compete to give Paula, a fictitious job applicant, the best advice on how to succeed in her interview. In the process of playing the game, players learn eight vital skills for successful interviewing, as well as seven major types of questions and how to answer them. The game contains many excellent answers to typical interview questions that students can use as models for their own answers. Preparation for the interview, interacting with the receptionist, and other topics are also covered. Grades 9-Adult
Category: Games and Card Games Subcategory: Board ISBN: 0000000751
|

|
JOB SKILLS SKILL DEV CARDS | |
 $ 20.95 | Category: Games and Card Games Subcategory: Card ISBN: 0000378598
|

|
JOURNAL JOTS IN A JAR | |
 $ 19.95 | Category: Games and Card Games Subcategory: Card ISBN: 978188734511S
|

|
Journey to Friendsville | |
 $ 57.95 | Board games effectively teach social skills, but many counselors do not have the time to play traditional board games with clients. This game teaches kids social skills and how to develop rewarding friendships in 15 minute increments as they journey on the game board towards the town of Friendsville. There are five skills in total, and one skill is the focus of each 15 minute session. Kids can play multiple times to learn all five skills. As they play the game, kids move through towns that represent the skills taught in the game, such as Fairhaven and Conversation City. The skills they learn include Using humor appropriately in social situations, Conversing with others — expressing yourself and listening skills, Dealing with conflicts, Joining and participating in groups, and Showing respect and fairness. Reproducible Skills Record and facilitator booklet with lesson plans and discussion questions. Players learn to approach other children and make new friends, how to deal with others fairly, resolve conflicts in a win-win and understand the importance of compromise. They also learn how to express themselves in an assertive, non-aggressive, manner, develop listening skills, learn how to use humor appropriately and contribute to group process. Grades 1-5
Category: Games and Card Games Subcategory: Board ISBN: 0000001062
|

|
KARMA COACHING CARDS | |
 $ 19.95 | Category: Games and Card Games Subcategory: Card ISBN: 9780973213607
|

|
KEEPING ON TRACK: ALERT PROGRAM BOARD GA | |
 $ 79.95 | Category: Games and Card Games Subcategory: Board ISBN: 9780000001139
|

|
Keys to Job Success Game | |
 $ 59.95 | Keys to Job Success® is a new educational game designed to give players the knowledge and skills they need to succeed on their hard-won new jobs. The game focuses on four main areas crucial to job success:Job Performance, Following the Rules (including unwritten rules), Showing Initiative, and Dealing with People (Bosses, co-workers, and Customers).
Players learn practical skills for succeeding in all four of these vital areas.
Category: Games and Card Games Subcategory: Board ISBN: 0000000749
|

|
KEYS TO RECOVERY FROM MENTAL ILLNESS | |
 $ 109.95 | Category: Games and Card Games Subcategory: Board Author: TAPLEY-FAULKNER, KATHY ISBN: 0000350158
|

|
Kids' Attitude In a Jar | |
 $ 17.95 |
“You are the only one who can grade your life, so give yourself an A+.” “Happiness is what’s in your heart, not what you own.” “Laughter softens life’s rough edges.”
A positive attitude is the key to a happy, healthy life. Inside this colorful jar, you’ll find 101 “attitude cards” designed to encourage young people to feel good about themselves and face each day with hope, happiness, integrity, and insight. A great way to start the day at home or at school.
Category: Child and Youth Subcategory: Behavior/Emotions ISBN: 978188734511K
|

|
LEADERSHIP LESSONS IN A JAR | |
 $ 19.95 | Category: Games and Card Games Subcategory: Card ISBN: 978188734511P
|

|
LEISURE DOES IT CARDS | |
 $ 20.95 | Category: Games and Card Games Subcategory: Card ISBN: 0000349558
|

|
LESS STRESS BALL | |
 $ 35.95 | Category: Games and Card Games Subcategory: Board ISBN: 0000385060
|

|
LET'S DRAW CARD GAME | |
 $ 37.95 | Category: Games and Card Games Subcategory: Card ISBN: 0000000999
|

|
Let's Go Fish A Memory Game | |
 $ 55.00 | Emotional memory game for children 5 years and up
Category: Child and Youth Author: BLUE HERON GAMES ISBN: 0000000242
|

|
LET'S MIME | |
 $ 39.95 | Category: Games and Card Games Subcategory: Card ISBN: 0000034609
|

|
LET'S TALK ABOUT TOUCHING GAMES | |
 $ 21.95 | Category: Games and Card Games Subcategory: Board Author: JOHNSON, TONI CAVANAGH ISBN: 0000000690
|

|
LET'S TALK GAME | |
 $ 39.95 | Category: Games and Card Games Subcategory: Board Author: ROE, PATRICIA ISBN: 0000034083
|

|
LET'S TALK SOCIAL SKILLS | |
 $ 39.95 | Category: Games and Card Games Subcategory: Card ISBN: 5035011400056
|

|
Let's Talk: Assertiveness Card Game | |
 $ 39.95 | Category: Games and Card Games Subcategory: Card ISBN: 5035011400063
|

|
Let's Talk: Feelings Card Game | |
 $ 39.95 | Cards to enable people to become more aware of their feelings.
The cards are divided into six sections: Give an example of when you felt…Situation cards. How would you feel? You are feeling… How would you show it? You are feeling… What would help you to deal with it? A friend is feeling… How could you respond to be helpful? Situation cards. How might the other person feel? These cards are ideal as discussion starters and encourage children to discuss a range of feelings in different situations. The cards look at children's own feelings and those of others, teaching them what it means to be considerate. Contents: 78 boxed cards, instructions and ideas Ages: 5 to Adult 2 or more players
Category: Child and Youth Subcategory: Self Esteem/Social Skills Series: Games ISBN: 5035011400070
|

|
Let’s Have A Great Day Game | |
 $ 67.95 | A Classroom Positive Behavior Game Ages 6-12. There’s never been a game quite like this one. It instantly motivates a classroom of children toward positive, helpful, and respectful behavior. The game contains 6 over-sized spinners which are given to groups of children in the classroom. Each spinner directs children toward a specific set of positive behaviors, including: helpfulness, character building, positive attitude, good work habits, and following rules. At the beginning of the day, each group spins its spinner and gets a positive assignment for the day. When a group completes the assignment, all group members get a hand-stamp and at the end of the week, the group or class can earn fun rewards. The game also includes a CD of forms to keep track of student progress. For any number of players. 6 spinners, Good Behavior hand-stamp, instructions, CD.
Category: Games and Card Games Subcategory: Board ISBN: 0001016017
|

|
LifeSkills Circle Game For Middle School (with Cards) | |
 $ 159.95 | The LifeSkills Circle Game for middle school is very adaptable and can be used with a wide variety of students in an array of settings. The cards are, focusing on a different life stage or life skill, to help teens develop the life skills necessary for success. You can customize the game to meet the needs of your clients by purchasing additional card decks. Game includes: 6 card decks • 1 die • Vinyl game cloth (30” x 30”) • 10 game markers • Instructions. For 2-10 players.
Category: Child and Youth Subcategory: Self Esteem/Social Skills Series: Games Publication Date: 02-01-2005 ISBN: 0000383592
|

|
LIFESKILLS CIRCLE GAME NO CARDS | |
 $ 32.95 | Category: Games and Card Games Subcategory: Board Author: WELLNESS REPRODUCTIONS ISBN: 0000350146
|

|
LIFESKILLS CIRCLE GAME W CARDS HIGH SCHO | |
 $ 159.95 | Category: Games and Card Games Subcategory: Board Publication Date: 02-01-2005 ISBN: 0000383593
|

|
LifeSkills Circle Game: Card Activity Game to Integrate Important Life Skills | |
 $ 159.95 | The LifeSkills Circle Game is very adaptable and can be used with a wide variety of clients/students in an array of settings. We’ve created new cards, focusing on a different life stage or life skill, to help teens and adults develop the skills for success. You can customize the game to meet the needs of your clients by purchasing additional card decks. Game includes: 6 card decks • 1 die • Vinyl game cloth (30” x 30”) • 10 game markers
• Instructions. For 2-10 players.
Category: Psychiatry/Psychology/Psychotherapy Subcategory: Treatment Series: Games Publication Date: 02-01-2005 ISBN: 0000382456
|

|
LIFESTORIES: SHARING WITH FAMILY and FRIEN | |
 $ 32.95 | Category: Games and Card Games Subcategory: Board ISBN: 2315103000
|

|
Listening Skills Indoor Sounds Revised Edition (Cards) | |
 $ 79.95 | Indoor Sounds is a sound and picture matching activity. There are forty different sounds on the CD and forty matching laminated cards.
The sounds are arranged in four groups of ten. For each group there is an accompanying set of ten cards. These individual sounds include people sounds and everyday sounds. All in all, there are 40 sounds that correspond to an image card. Speechmark
Category: Special Needs Author: Speechmark ISBN: 9780863885204 Pages: 40 | Weight: 0.65 |

|
Listening Skills Outdoor Sounds Revised Edition (Cards) | |
 $ 79.95 | Outdoor Sounds is a sound and picture matching activity. There are forty different sounds on the CD and forty matching laminated cards.
The sounds are arranged in four groups of ten. For each group there is an accompanying set of ten cards. Some of the sounds and cards are animals and birds, and out and about in the world. There are 4 groups of 10. Speechmark
Category: Special Needs Author: Speechmark ISBN: 9780863885211 Pages: 40 | Weight: 0.616 |

|
Listening Skills Sequencing Sounds Revised Edition (Cards) | |
 $ 79.95 | Sequencing Sounds is a sound and picture matching activity. It involves the recognition of short sound sequences. The pack includes a CD containing the forty individual sounds, and forty matching laminated photocards. Each step of every sequence is illustrated. There are 14 two-step sounds and 4 three-step sounds for a total of 40 sounds and cards. Speechmark
Category: Special Needs Author: Speechmark ISBN: 9780863885228 Pages: 40 | Weight: 0.7 |

|
Look Before You Leap Board Game | |
 $ 59.95 | Ages 5-12. Children learn to control their responses as well as their behavior in everyday situations by using forethought to guide the game play. They also learn to think ahead as they use real-life problem-solving and critical-thinking skills. The specially designed board keeps changing — challenging children to “look before they leap.” For 2-4 players. Game board, cards, 4 pawns, spinner, sand timer, instructions.
Category: ADD/ADHD/Impulse Control Series: Games ISBN: 0000350209
|

|
Lydia Jacob Story Cards of Association (From the OH Card Series) | |
 $ 49.95 | LYDIA JACOB STORY ++ 55 mixed-media collages by Raymond E. Waydelich (limited edition, black box, gold stamp)
Alsacian artist Raymond E. Waydelich has a passion for combining found objects with painting to compose his works of art.
He has created 55 card-sized masterpieces spiced with his own zesty humour especially for this genre of playful tools. As well as being a work of art in its own right, each one of the LYDIA JACOB STORY cards is a departure point into a surreal world, a new and still unknown place occupied by a memorable collection of humans, animals, plants and (possibly) inanimate objects.
Brought together against a backdrop of vivid landscapes, mysterious texts and astonishing maps, the denizens of LYDIA JACOB´s world invite us to associate and invent along with their creator - our fantasy can take over where the artist left off.
The LYDIA JACOB STORY cards can inspire us both to contemplative enjoyment of delightful artworks as well as to active creativity such as storytelling, theatre, music and dance.
Author: Raymond E. Waydelich
Category: Psychiatry/Psychology/Psychotherapy Subcategory: Art/Play/Drama Therapy Series: OH Card Series ISBN: 0000000001201 Pages: 55 mixed-media collages |

|
MAD SAD GLAD GAME: FUN WITH FEELINGS | |
 $ 39.95 | Category: Child and Youth Series: Games Author: CANTRELL, DAVID ISBN: 0000000398
|

|
MAKING and KEEPING FRIENDS HIGH SCH CARDS | |
 $ 20.95 | Category: Games and Card Games Subcategory: Card ISBN: 0000383602
|

|
MAKING and KEEPING FRIENDS MIDDLE SCHOOL | |
 $ 18.95 | Category: Games and Card Games Subcategory: Card ISBN: 0000383601
|

|
MANAGING A MENTAL ILLNESS | |
 $ 18.95 | Category: Games and Card Games Subcategory: Card ISBN: 0000337735
|

|
MANAGING YOUR ANGER SITUAT HIGH SCH CARDS | |
 $ 20.95 | Category: Games and Card Games Subcategory: Card ISBN: 0000383605
|

|
MANAGING YOUR ANGER SITUATIONS MIDDLE SC | |
 $ 20.95 | Category: Games and Card Games Subcategory: Card ISBN: 0000383604
|

|
MANIFEST YOUR MAGNIFICENCE | |
 $ 25.95 | Category: Games and Card Games Subcategory: Card Author: HOWSON, SUSAN ISBN: 9780973038002
|

|
Match Up (Cards) | |
 $ 21.95 | A creative matching game using objects in different forms and contexts.
Offering a step beyond simple recognitiion and naming, this set shows objects in two different contexts and, in some cases , in different physical forms.
Category: Games and Card Games Subcategory: Card Series: Pocket ColorCards Author: Speechmark ISBN: 9780863883835 Pages: 36 | Weight: 0.121 |

|
MAX GAME | |
 $ 14.95 | Category: Games and Card Games Subcategory: Board Publication Date: 01-01-1986 ISBN: 9780000001101
|

|
MEANINGFUL LIFE SKILLS CARDS | |
 $ 25.95 | Category: Games and Card Games Subcategory: Card Author: KHALSA, KATHY ISBN: 0000349618
|

|
Meeting of the Minds Conflict Resolution Game | |
 $ 64.95 | Meeting of the Minds® is an educational board game specifically designed to teach students important knowledge and skills for resolving conflict. In the game, students answer questions about conflict resolution and must use a win-win strategy to resolve conflicts. Examples of conflicts in the game reflect real life situations for middle school students, including disagreements with friends and siblings, group projects in school, and seeking more autonomy at home. Grades 5 to 8
Category: Games and Card Games Subcategory: Board ISBN: 0000000727
|

|
MENTORING ACTIVITIES BOX | |
 $ 102.95 | Category: Games and Card Games Subcategory: Card Author: CLARK, ADELE ISBN: 0863886126
|

|
MIND BODY MAKEOVER CARDS (PA) | |
 $ 0.00 | Category: Games and Card Games Subcategory: Card Author: SCHULZ, MONA LISA, MD, PH Publication Date: 02-06-2005 ISBN: 9781401905194
|

|
MONSTER STOMP: DEALING WITH FEAR | |
 $ 17.95 | Category: Games and Card Games Subcategory: Board ISBN: 3050000000
|

|
MOOD MAGNET and SELECTOR | |
 $ 5.95 | Category: Games and Card Games Subcategory: Card ISBN: 00000TCA1D
|

|
Morena Cards of Association (From the OH Card Series) | |
 $ 34.95 | The painter Walde Mar de Andrade e Silva has lived with the natives of the rainforest and has painted their world ever since. The 88 picture cards plus 22 track cards of footprints take us on a trip through the jungle and into the lives of a happy people. The warm colours and loving scenes touch us and guide our play. This peaceful deck of cards works well with children. MORENA means "place of origin" in the local Xingu language. Not that long ago, most of humanity live in tribes and clans. These cards help us to re-experience this past.
Author: Walde Mar de Andrade e Silva
Category: Psychiatry/Psychology/Psychotherapy Subcategory: Art/Play/Drama Therapy Series: OH Card Series ISBN: 9780000000811 Pages: 88 Picture Cards plus 22 |

|
Motivation in a Box | |
 $ 22.95 | Ages 7 & Up. In a Box™ card programs are designed to help children develop simple techniques they can apply at home, in the classroom, or in counseling. 100 cards. Also available (priced separately) are Attitude Adjustment in a Box and Self-Control in a Box.
Category: Child and Youth Subcategory: Behavior/Emotions ISBN: 0000349480
|

|
MOUNTAINEERING GAME | |
 $ 19.95 | Category: Games and Card Games Subcategory: Board ISBN: 9780000000934
|

|
MOVE IN KIT: HOME VERSION | |
 $ 159.99 | Category: Games and Card Games Subcategory: Board Author: ROWAN, CRIS ISBN: 0000001141
|

|
MOVING ON UP-SURVIVING SCHOOL TRANSITION | |
 $ 99.95 | Category: Games and Card Games Subcategory: Board ISBN: 0000035286
|

|
My Positive Change Card Game for ADHD Children | |
 $ 25.95 | This card game teaches children to react in positive ways to negative situations. The 52 cards in each game offer a variety of positive behavioral choices. The games are played like “Go-Fish” asking children to match the one of three positive change cards: Situations, Thought/Behaviors/Feelings. The games also come with two extra write-on/wipe-off cards and a pen, to individualize the deck.
Category: Games and Card Games Subcategory: Card ISBN: 0000349669
|

|
My Positive Change Card Game for Anger Control in Children | |
 $ 24.95 | This card game teaches children to react in positive ways to negative situations. The 52 cards in each game offer a variety of positive behavioral choices. The games are played like “Go-Fish” asking children to match the one of three positive change cards: Situations, Thought/Behaviors/Feelings. The games also come with two extra write-on/wipe-off cards and a pen, to individualize the deck.
Category: Games and Card Games Subcategory: Card ISBN: 9780000349668
|

|
My Positive Change Card Game for Oppositional Children | |
 $ 24.95 | This card games teaches children to react in positive ways to negative situations. The 52 cards in each game offer a variety of positive behavioral choices. The games are played like “Go-Fish” asking children to match the one of three positive change cards: Situations, Thought/Behaviors/Feelings. The games also come with two extra write-on/wipe-off cards and a pen, to individualize the deck.
Category: Games and Card Games Subcategory: Card ISBN: 0000349672
|

|
My Two Homes Board Game | |
 $ 67.95 | Ages 6-12. Designed for children who are having difficulty adjusting to their parents’ divorce, this engaging game lets children deal with problems on their own terms through play. The game is simple enough for parents or other nonprofessionals to play with children. For 2-4 players. Game board, cards, 6 pawns, die, 100 chips, instructions.
Category: Divorce Subcategory: All Ages Series: Games ISBN: 0000350131
|

|
Mythos Cards of Association: Myths & Legends (From the OH Card Series) | |
 $ 22.95 | MYTHOS is the name of Ely Raman´s latest storytelling deck. The 55 paintings from Ely´s able hand portray details and scenes from the realm of myth. These images also reflect Ely´s longtime interest in the pictorial representation of archetypes. Like Saga, the MYTHOS cards are for weaving into stories strange, new and wonderful.
Quite simply, they inspire the imagination! MYTHOS is a wonderful complement to our other storytelling decks. It´s easy to play and full of surprises. Every story is a new story, shaped by the fantasy of all its tellers. SAGA and MYTHOS, incidentally, can be used in combination!
Category: Psychiatry/Psychology/Psychotherapy Subcategory: Art/Play/Drama Therapy Series: OH Card Series ISBN: 9780000002419 Pages: 55 storytelling cards abo |

|
Navigating the Waters of CD Recovery Game | |
 $ 64.95 | This easy-to-use intervention tool helps educators and counselors assess the integration of recovery techniques by participants. Treasure Cards ask the player what they can do to support their own recovery. Captain’s Orders Cards highlight behaviors that will advance recovery or encourage relapse, allowing player’s to advance or lose ground on the board. Includes a reproducible handout. 4-12 players (Age 12-18)
Category: Games and Card Games Subcategory: Board ISBN: 9780000390288
|

|
NEW BEGINNING: RECOVERY CARDS | |
 $ 18.95 | Category: Games and Card Games Subcategory: Card Author: WILLIAMS, MILDRED DUGGINS ISBN: 0000349492
|

|
NEW EARTH INSPIRATION DECK : AWAKENING T (TR) | |
 $ 24.50 | Category: Games and Card Games Subcategory: Card Author: TOLLE, ECKHART Publication Date: 02-09-2008 ISBN: 9781577316510
|

|
No More Arguments Game | |
 $ 59.95 | In this fun game, players learn how to cope with situations without arguing while earning enough chips to go on the class field trip. Players read the Situation cads and answer questions using the 11 Ways to Stop Arguing listed on the board. A unique feature of the game is an enclosed audio tape consisting of real-life kids and adults describing their feelings about situations that typically cause arguments.
Category: Games and Card Games Subcategory: Board ISBN: 0000350179
|

|
No More Bullies! Board Game | |
 $ 59.95 | Ages 5-12. Created by teachers and guidance counselors and field-tested, this game deals effectively with the problem of bullying. Players create a puzzle that “transforms” the bully into a nice guy and along the way, bullies discover alternate ways to behave while victims learn how to deal with them. For 2-4 players. Game board, 28 Cool Off cards, 24 Talk About It cards, blank cards, die, 8 Mr. Nice Guy puzzle pieces, 4 pawns, 4 sets of 5 different picture pieces, instructions.
Category: Games and Card Games Subcategory: Board ISBN: 0000350578
|

|
No More Teasing! Board Game | |
 $ 67.95 | Ages 6-12. This game is designed to teach children 10 ways to deal with being teased including: using confident body language, avoiding teasers when you are alone, and learning what provokes teasing. A unique feature of the game is an audio tape of different children making teasing comments. Players must respond in appropriate ways to being teased in order to win enough points to go to the class party. For 2-6 players. Game board, 24 Situation cards, 24 Teasing cards, Teasing audio tape, die, 100 chips, 6 pawns, instructions.
Category: Games and Card Games Subcategory: Board ISBN: 0000350182
|

|
NOT AN ISLAND GAME | |
 $ 14.95 | Category: Games and Card Games Subcategory: Board Publication Date: 02-01-2003 ISBN: 9780000001099
|

|
NURSERY RHYMES IN A JAR | |
 $ 19.95 | Category: Games and Card Games Subcategory: Card ISBN: 978188734511R
|

|
NURTURING GAME | |
 $ 47.95 | Category: Games and Card Games Subcategory: Board ISBN: 9780000000972
|

|
OH Cards - Cards of Association | |
 $ 49.95 | OH ++ Two Decks of 88 Cards each - one of Paintings, one of Words This is a unique series containing cards of association, designed to stimulate creativity and communication. A colourful springboard lending wings to imagination, they are a cross between game and book. They are both a tool and a game at the same time for adults and children of all ages - suitable for a wide spectrum of use, from social work and therapy to family play, from team training in
industry to writing workshops and theatre. Everyone wins! Each individual deck can be used on its own or in conjunction with any (or all) of the others, like building blocks for creativity. Unlimited variations are possible. Easy-to-follow instructions for play and work are included with every deck. This series is now available around the world in 20 different languages.
Frame a picture card with a word card and explore the meaning of the set. 7744 different combinations are possible, and many more interpretations. Use alone as a solitaire and together in couples, families or groups.
The OH Cards are found in homes, schools, clinics and centres for corporate training. 15 languages to date.
These beautiful cards are designed to increase intuition, imagination, insight and communication. Around the world people are using these unique cards to reclaim their sense of self and their sense of place in this universe. The OH Cards were created to put you in touch with yourself and with those around you.
Artist Ely Raman initiated with OH the genre of these associative cards. This particular deck is available in many languages
Category: Psychiatry/Psychology/Psychotherapy Subcategory: Art/Play/Drama Therapy Series: OH Card Series ISBN: 9781896018027 Pages: Two Decks of 88 Cards Eac | Height: 10cm | Width: 19 cm |

|
ORIENTATION: AN RO BOARD GAME FOR MEMORY | |
 $ 99.95 | Category: Games and Card Games Subcategory: Board Author: MARKEY, MIKE ISBN: 0000030887
|

|
Out of Your Mind Thoughts and Feelings Game | |
 $ 57.95 | A New Game from the creator of the Ungame. One of the greatest problems in helping children is the difficulty of knowing what is really going on in their minds–the thoughts, the feelings, the fears, the desires. This therapeutic game will help you draw all of these out of their minds in a way that is fun and educational. This non-competitive game has two sets of winners: the counselor or therapist wins by drawing important information out of the players’ minds, and the players win by learning important social skills. Players will enhance their communication skills, their listening skills, and their decision making skills. They will improve their ability to understand others and experience empathy. Activities are designed to make sure that all this takes place in an atmosphere that is emotionally safe and supportive. All Ages
Category: Games and Card Games Subcategory: Board ISBN: 0000000001197
|

|
Overcoming Employment Barriers | |
 $ 59.95 | Overcoming Employment Barriers™ is an educational game that gives job seekers the knowledge and skills they need to overcome barriers to getting a good job. A wide range of barriers are covered in the game, including prison record, lack of skills, fluency problems with English fluency, homelessness, addiction, former addiction, physical disability, inappropriate appearance, bad references, and others. Grades 8-Adult/ESL
Category: Games and Card Games Subcategory: Board ISBN: 0000000820
|

|
Overheating: An Anger Management Game | |
 $ 59.95 | Ages 5-8. Therapists and teachers alike will find this a useful tool for teaching children anger-management skills. As they travel down the roadway-themed game board, children realize the consequences of letting angry feelings dictate their behavior. This game helps children practice anger-control techniques which can significantly improve their ability to get along with others. For 2-4 players. Game board, die, 48 game cards, 6 car markers, bag of tokens, spinner, instructions.
Category: Games and Card Games Subcategory: Board ISBN: 9780000350206
|

|
PARTS OF THE BODY CARDS | |
 $ 16.50 | Category: Games and Card Games Subcategory: Card ISBN: 0000000714
|

|
Persona Cards (From the OH Card Series) | |
 $ 34.95 | PERSONA ++ 77 Faces from all over the World plus 33 Interaction Cards by Ely Raman provide the material for countless roleplays in which the player acts out people from around the globe. Who are these people? What do they do? What do they want?
Using PERSONA cards offers an opportunity to meet through play and imagination with people of many cultures. The dots on the interaction cards indicate the number of portraits cards to be played. The arrows represent their interactions. Players bring the characters to life.
Category: Psychiatry/Psychology/Psychotherapy Subcategory: Art/Play/Drama Therapy Series: OH Card Series ISBN: 0000001400 Pages: 77 portrait cards plus 33 |

|
Personal Relationships (Cards) | |
 $ 67.95 | Designed to help students understand and discuss personal relationships, this illustrated set shows different kinds of relationships and also the progression of attachments from initial meeting to sexual activity.
- The set features the full range of rel
Category: Games and Card Games Subcategory: Card Author: Speechmark ISBN: 9780863885594 Pages: 48 | Weight: 0.809 |

|
Personal Safety (Cards) | |
 $ 67.95 | This pack will help students to identify and discuss health and safety issues. Some of the cards illustrate imminent danger and others show possible longer term effects.
Full colour illustrations show a variety of situations in which people are at risk,
Category: Games and Card Games Subcategory: Card Author: Speechmark ISBN: 9780863884740 Pages: 44 | Weight: 0.677 |

|
Personita Cards (From the OH Card Series) | |
 $ 37.95 | Personita 77 Portraits of Children & Youth from around the world plus 44 situation-cards about their relationships. These portraits painted by artists Ely Raman and Marina Lukyanova represent children and young people of all countries and cultures of our world. The Giacometti-like figures on the 44 situation cards help us to infuse the portraits with movement, evoking our own inner stories.
The PERSONITA-Cards are a playful invitation to exchange associations that emerge from memory and fantasy. Sparked by these colourful cards we can find common ground in shared imagination while exercising creative self-expression. With PERSONITA the young people of the world become a neighbourhood in which we can playfully participate, communicate and enact relationships.
Category: Psychiatry/Psychology/Psychotherapy Subcategory: Art/Play/Drama Therapy Series: OH Card Series ISBN: 0000001072 Pages: 77 Portrait Cards and 44 |

|
Play It Safe | |
 $ 55.00 | This game facilitates discussions about dangerous or potentially dangerous situations to help familiarize a child with a wide variety of unsafe situations. Strategic thinking and creative problem solving skills are also developed.
Category: Child and Youth Author: BLUE HERON GAMES ISBN: 0000000244
|

|
PLAYING FOR YOUR LIFE | |
 $ 67.95 | Category: Games and Card Games Subcategory: Board ISBN: 0000350245
|

|
POSITIVE ATTITUDE BALL | |
 $ 35.95 | Category: Games and Card Games Subcategory: Board ISBN: 0000385056
|

|
POSITIVE OUTLOOK CARDS | |
 $ 20.95 | Category: Games and Card Games Subcategory: Card Author: WELLNESS REPRODUCTIONS ISBN: 0000349549
|

|
POSITIVE THINKING BOARD GAME | |
 $ 59.95 | Category: Games and Card Games Subcategory: Board ISBN: 0000350119
|

|
POSITIVE THINKING CARD GAME: DR PLAYWELL | |
 $ 24.95 | Category: Games and Card Games Subcategory: Card Author: DR PLAYWELL ISBN: 0000383517
|

|
Problem Solving (Cards) | |
 $ 62.95 | Category: Games and Card Games Subcategory: Card Series: Sequencing ColorCards Author: Speechmark ISBN: 9780863883569 Pages: 48 | Weight: 0.55 |

|
Putting Words to Work Communication Game | |
 $ 59.95 | Putting Words to Work® is an educational board game designed to teach important communication skills to students in grades 8-12 and to adults. Players learn vital communication skills as they help Olin, the star of a new TV series, succeed on the job. Players help Olin handle problems with bosses, co-workers, and customers. Since the story line in the game takes place in a work setting, the game is an ideal school-to-career educational experience. The communication skills are of great value to the students not only in work settings, but also with friends, family, and in all interpersonal situations. The game covers situations such as how to disagree with a supervisor in an assertive yet respectful way, how to criticize without lowering others' self-esteem, how to show empathy, how to be persuasive by effectively using facts, etc. Includes color poster listing communication skills and a Teacher's Materials booklet with lesson plans.
Category: Games and Card Games Subcategory: Board ISBN: 9780000000620
|

|
Real Friends Game | |
 $ 59.95 | Real Friends™ is an educational board game designed to give students the knowledge and skills they need to successfully navigate the world of cliques, shifting relationships, dating, and the pressures and consequences of risky behavior at parties. The importance of maintaining mutual respect in all types of relationships is stressed. Players learn how to be a real friend, to resist negative peer pressure from friends and other classmates, and to strive to be themselves instead of trying to fit the unrealistic cookie cutter mold of the “popular” girl or guy. Although they find themselves dealing with a range of social issue dilemmas commonly faced in school, they often don't talk about these issues with someone who can give helpful and reliable guidance. This game is a way for students to get this guidance and to learn how to deal with these issues before they face them and risk making mistakes that they will regret later. Grades 6-9
Category: Games and Card Games Subcategory: Board ISBN: 0000001060
|

|
RECOVERY BINGO ADULT | |
 $ 47.95 | Category: Games and Card Games Subcategory: Board ISBN: 0000350170
|

|
RECOVERY BINGO TEENS | |
 $ 49.95 | Category: Games and Card Games Subcategory: Board ISBN: 0000350167
|

|
Relating Card Game (Cards) | |
 $ 29.95 | Promotes the ability to relate to others, helping to develop peaceful co-operation and self-regulation. One of a range of 10 field-tested games for developing emotional intelligence designed to be used repeatedly by the same people at different stages in
Category: Games and Card Games Subcategory: Card Author: Betty Rudd ISBN: 9780863887284 Pages: 16 | Weight: 0.077 |

|
RELATIONSHIP CARDS | |
 $ 20.95 | Category: Games and Card Games Subcategory: Card Author: MOLES, KERRY ISBN: 0000349645
|

|
Remote Control Anger Control Game | |
 $ 29.95 | The Remote Control Anger Control™ game is a set of four card games that focuses on three essential skills for controlling anger Players learn to PAUSE and identify additional feelings ; REWIND and learn from past mistakes; FAST FORWARD and think ahead about potential consequences, Grades 2-5
Category: Anger Subcategory: Child & Youth Series: Games |

|
Remote Control Impulse Control Game | |
 $ 29.95 | This game is a set of four card games that focuses on three essential skills for learning impulse control. They PAUSE and identify additional feelings, REWIND and learn from past mistakes, and
FAST FORWARD and think ahead about potential consequences. The game uses these remote control symbols to facilitate learning the skills. Grades 2–6.
Category: ADD/ADHD/Impulse Control Series: Games |

|
RESILIENCY BINGO ADULT VERSION | |
 $ 47.95 | Category: Games and Card Games Subcategory: Board ISBN: 0000350152
|

|
RESILIENCY BINGO TEEN VERSION | |
 $ 47.95 | Category: Games and Card Games Subcategory: Board ISBN: 0000350149
|

|
Responsibility Card Game (Cards) | |
 $ 29.95 | Designed to propagate responsibility in an age-appropriate way. Enables players to recognise and identify various types of responsiblity. One of a range of 10 field-tested games for developing emotional intelligence designed to be used repeatedly by the
Category: Games and Card Games Subcategory: Card Author: Betty Rudd ISBN: 9780863887307 Pages: 16 | Weight: 0.077 |

|
RIDDLES IN A JAR | |
 $ 19.95 | Category: Games and Card Games Subcategory: Card ISBN: 9781887345118
|

|
RISK and CHALLENGE CARDS | |
 $ 20.95 | Category: Games and Card Games Subcategory: Card ISBN: 0000349591
|

|
Road Rally | |
 $ 55.00 | This fun game helps children improve their self-esteem while competing in a road race.
Players race around the game board with wooden cars, while sharing and discussing various themes such as hope, success and problem solving skills. A great "ice-breaker", the game is also useful for developing rapport and trust quickly.
2-4 Players
Ages 6-13
Category: Child and Youth ISBN: 0000000446
|

|
Rules & Reasons Game | |
 $ 59.95 | Ages 5-10. Providing “logical consequences” is one of the most effective discipline techniques used with children. This engaging game and poster set will teach children how breaking the rules results in specific consequences and how they can avoid punishments altogether by applying their problem-solving skills. Game board, cards, 4 pawns, die, instructions, 24” x 36” laminated poster.
Category: Games and Card Games Subcategory: Board ISBN: 0000350758
|

|
Saga Cards (From the OH Card Series) | |
 $ 22.95 | SAGA ++ 55 Story-Telling Cards
These 55 picture cards painted by Ely Raman depict characters, scenes and objects from a land that never was and always is.
Each card is a springboard into a familiar myth or fairy tale, or into a story that has never been told before. The SAGA cards rekindle the delight of spontaneity and surprise, and memories of childhood dreams. The images invite you to travel, with or without a child, into the world of story, fantasy, dreams and magic.
Category: Psychiatry/Psychology/Psychotherapy Subcategory: Art/Play/Drama Therapy Series: OH Card Series ISBN: 0000001100 Pages: 55 Storytelling Picture C |

|
SAND CASTLES GAME | |
 $ 14.95 | Category: Games and Card Games Subcategory: Board ISBN: 9780000001107
|

|
|